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Author Topic: Poseidon - Making sense of the Joy to Mouse/Key Assigns...  (Read 4830 times)

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Offline XDelusionTopic starter

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Re: Poseidon - Making sense of the Joy to Mouse/Key Assigns...
« Reply #14 from previous page: July 04, 2010, 10:10:27 PM »
O.K. Now things are all out of whack.

I returned the settings to their default, but now when I load up eUAE, I can use the directional pad fine, but if I hit the left analog, my character gets stuck moving right even though I removed all Joy to Keyboard assigns.

What gives?!?!

I wish this were easy to use and fool proof like the Windows apps of this nature, and I really hate to admit that Windows actually has the Amiga beat on something.

Anyhow, now I can't use my Joystick for ANYTHING. :/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Fab

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Re: Poseidon - Making sense of the Joy to Mouse/Key Assigns...
« Reply #15 on: July 04, 2010, 10:14:02 PM »
At worst, if you think you misconfigured too much stuff in the HID settings, you can always go in poseidon->config list entry and delete the config item related to your device (or the HID class setting itself), to start on a fresh basis.
 

Offline XDelusionTopic starter

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Re: Poseidon - Making sense of the Joy to Mouse/Key Assigns...
« Reply #16 on: July 04, 2010, 10:16:21 PM »
I was looking for that feature.

Anyhow, I'll try that when I get home...

...so strange though because I swear I didn't touch anything but what I needed to.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Poseidon - Making sense of the Joy to Mouse/Key Assigns...
« Reply #17 on: July 17, 2010, 04:46:41 PM »
Well, I can assign buttons just fine. I have discovered that much. All I have to do is set them to Raw, then assign an up and down button for each character, etc.

The problem still remains though that if I try to assign the Directional Pad (Hat) to Arrow Keys, that things will get screwed up and you either can not move with the directional PAD (HAT), or movements are assigned to the Left Analog, and do not work as they should, it's as if the right and down arrow keys are ALWAYS On, regardless of the fact that I did indeed assign a Key release command to each input.

Think I'm going to hit up the store and find an analog free controller to test next.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Fab

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Re: Poseidon - Making sense of the Joy to Mouse/Key Assigns...
« Reply #18 on: July 17, 2010, 06:01:20 PM »
Not exactly sure what you get. But if analog is badly configured by default, it might always signal a left value, for instance. You can easily check that by pressing analog directions and see the current values, and the thresholds configured in poseidon to bind them to left/right/up/down.
 

Offline XDelusionTopic starter

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Re: Poseidon - Making sense of the Joy to Mouse/Key Assigns...
« Reply #19 on: July 18, 2010, 08:40:09 PM »
It is fine by default, unlike the buttons, all is as it should be. It's just when I try to assign directions to keyboard buttons, that's when things act flaky.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs