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Author Topic: Ports of Planetary Science software made  (Read 1691 times)

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Offline mpivaTopic starter

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Ports of Planetary Science software made
« on: April 25, 2005, 02:49:20 AM »
I've just uploaded a couple new ports I made to Aminet. Check them out:StarGen and Planet and let me know what you think.

StarGen[/u] is a program for creating realistic solar systems based upon various scientific papers. It outputs the data as an HTML file. The original program and source can be found here. I've created optimized versions of the program for 68020-68060. On my 50MHz 68060, it can generate ~20 systems per second (less if you turn on atmospheric modelling). Also, the output can be saved as a Celestia data file to model the system in 3D.

Planet[/u] generates planetary maps based on recursive spatial subdivision of a tetrahedron containing the globe. Not really scientific but the maps it creates are beautiful and there's a lot of really powerful options: tons of different projections, bumpmapping, color schemes, etc. Great for RPGs and such.
WARNING! This program is VERY CPU intensive. It can take SEVERAL minutes to generate a large map even on an 060. Use the "-X" option to display a progress bar so you can tell the program is working.

The original program can be found here.

These are both CLI programs. I may create a GUI for them in the future. Native OS4 or MorphOS versions should be very easy to make if anyone wants to. If you do, let me know so I can incude them in the archives.
-- Michael A. Piva --


"In engineering, there is no single truth, no one right answer; there\'s a canvas, and you paint it your way, only with chips or gates or subroutines rather than actual paint. That\'s the Amiga..."
-Dave Haynie
 

Offline blobrana

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Re: Ports of Planetary Science software made
« Reply #1 on: April 26, 2005, 01:38:11 AM »
Cool.

Downloading now....