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Author Topic: Magic Engine for AmigaOS?  (Read 6398 times)

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Offline System

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Re: Magic Engine for AmigaOS?
« Reply #14 from previous page: November 05, 2002, 02:34:32 PM »
I would love to see this for AmigaOS4. :)

With regard  to Katakis, Manfred Trenz (Who also did the c64 Denaris port together with Andreas Eschner) created an excellent clone called Enforcer for the good old c64, worth checking out IMO!

If only we could bring these guys, including Chris Huelsbeck back together again, and develop for AmigaDE and AmigaOS4, that would certainly make my day.

I am still hoping for a good 2D turrican clone for the AmigaDE, and I would love to see Turrican3D for AmigaOS4 systems as well.
 

Offline MagicSN

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Re: Magic Engine for AmigaOS?
« Reply #15 on: November 05, 2002, 03:38:35 PM »
Hi!

>Some corrections about the graphic >capabilities of the PC Engine consoles from >NEC... The CoreGrafx, SuperGrafx and >TurboGrafx (US CoreGrafx) share the very >same resolutions: 256x224, 336x224 and >512x224. The CoreGrafx and the TurboGrafx >can display upto 512 colors out of 512; the >SuperGrafx, 512 colors out of 4096. Those >512 colors are divided into 256 colors for >the background, 256 colors for the sprites.
Thanks, I was not aware of this (I was aware of the 256 BG/256 Sprites thing). Hmm, it seems that even some fansites about PCE - from where I got the resolution information - contain wrong information then. But well, it IS a bit confusing with the ton of different models for PCE :) The color-splitting for BG and sprite is for ALL models, right ? (I think to remember that my former collegue Emmanuel Schleussinger, when he still worked on his Emulator had some problems with this
on the Emulation, as he wanted to be able to
use a 8 Bit Screenmode out of speed reasons - his Emulator was 68k-only... he did some
simplifications then if I remember right,
reducing the palette in the process, but
the results he showed me - this was some years ago already - looked really okay).

>Oh, and the Video RAM is actually 8 KB out >of 64 KB RAM available to the console, with >or without CD-ROM (8 KB out of 256 KB with a >Super CD-ROM).

Ah, again false information on some fan-sites :( I knew that the Super CD-ROM enlarged the thing though, just did not mention Super CD-ROM to make my hardware-sum-up not bigger than needed :)

Thanks for all the info ! :)

Steffen
 

Offline MagicSN

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Re: Magic Engine for AmigaOS?
« Reply #16 on: November 05, 2002, 03:43:09 PM »
Hi!

MagicEngine is Shareware. So you'd need to register with David Michel. I know already already that he is quite open to inclusion of the Demo version on CDs which also include other material. Of course the demo version is severly limited, just that you can "try-before-you-buy".

Full version of MagicEngine is 16 USD which is
okay IMHO.

BTW: It seems that David Michel is a former
Amiga user, and that he is also interested
in OS 4/AmigaOne :)

Steffen
 

Offline KaminariTopic starter

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Re: Magic Engine for AmigaOS?
« Reply #17 on: November 05, 2002, 04:44:57 PM »
Steffen,

> The color-splitting for BG and sprite is for ALL models, right ?

Indeed. The displayable palette is composed of 2x16 palettes of 16 colors each. The main difference between the CoreGrafx and the SuperGrafx is the Video Color Encoder (9 bits for the CGX, 12 bits for the SGX).

I'd recommend you to visit Charles McDonald's homepage. It's a wealth of technical information about the PC Engine :-)

PS: I seem to recall that you wanted to port Charles' TGemu on the Amiga, about one year ago. What happened to the project?

PPS: silly me, OS 4 must have been the culprit :-P
"Silence is the most resounding word." (Sima Qian)
 

Offline trgse

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Re: Magic Engine for AmigaOS?
« Reply #18 on: November 05, 2002, 07:26:53 PM »
nope OS4 or Quake2 was not the culprit
TGEmu has stalled in development completely

0.2 was only released as a MacOS X version

0.1 was released by Steffen

too bad that CD-ROM/ISO support is pretty much
useless in europe since no TG16 etc. ever was
sold in europe (bar for some early TG's in the UK)
:-? :-D
MacOS X rulez!

Quad Mac Rulez!
 

Offline KaminariTopic starter

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Re: Magic Engine for AmigaOS?
« Reply #19 on: November 06, 2002, 12:06:20 AM »
> too bad that CD-ROM/ISO support is pretty much
> useless in europe since no TG16 etc. ever was
> sold in europe (bar for some early TG's in the UK)

Useless? I think not. We must have been luckier in France, I guess :lol:
"Silence is the most resounding word." (Sima Qian)
 

Offline MagicSN

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Re: Magic Engine for AmigaOS?
« Reply #20 on: November 06, 2002, 05:53:26 AM »
Actually I would have adapted my code to 0.2 if
I ever would have got the source code for it...
but I never got anything besides the 0.1 Source... and 0.1 had some strange bugs and no CD support... I know the "strange bugs" did no longer happen with 0.2 ... my port (0.1) had no decent sound-code also... Sound jerked a lot...

Steffen
 

Offline trgse

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Re: Magic Engine for AmigaOS?
« Reply #21 on: November 06, 2002, 10:54:13 AM »
Quote

Actually I would have adapted my code to 0.2 if
I ever would have got the source code for it...
but I never got anything besides the 0.1 Source... and 0.1 had some strange bugs and no CD support... I know the "strange bugs" did no longer happen with 0.2 ... my port (0.1) had no decent sound-code also... Sound jerked a lot...


as I said the only one who has relesed this version is
the MacOS X porter not even charles has released a 0.2 version don't know why the MacOS X porter got it
(but he does have a lot of MacOS X emu stuff ported :-))
MacOS X rulez!

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Offline trgse

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Re: Magic Engine for AmigaOS?
« Reply #22 on: November 06, 2002, 10:58:57 AM »
oops forgot about the other two countries

I think Italy too had it released
(at least the pc-engine is/was big in italy)

but was it grey imports or was it a real legitimate release.

anyway ISO's for PC-Engine series (including it's true descendents) is harder to get by than... ... ...
well probably enything.

especially some rare one's
strangely enough the biggie is easier to find
(Dracula X that is)
MacOS X rulez!

Quad Mac Rulez!