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Author Topic: Kaliko is interviewed by GetBoinged!  (Read 3394 times)

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Offline arcwaveTopic starter

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Kaliko is interviewed by GetBoinged!
« on: April 13, 2002, 09:53:56 AM »
Kaliko takes time from their busy schedule to be interviewed by the GetBoinged team.

Click here to read the interview.

 

Offline Coder

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Re: Kaliko is interviewed by GetBoinged!
« Reply #1 on: April 13, 2002, 04:07:09 PM »
Seems a lot of DE coders program in VP. I rather would stick with C. Takes some time to get to know VP. But I might get into VP later this year.

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Offline SlimJim

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Re: Kaliko is interviewed by GetBoinged!
« Reply #2 on: April 13, 2002, 05:25:03 PM »
Met them at AmiGBG. Really nice people and very
enthusiastic about AmigaDE (AA).
 
Saw "Monster madness" in action. Very clever
gameplay idea. One of those games where you get
hooked for hours.

 All in all, the two Kaliko guys that were there
(I saw only two anyway) seemed very professional. Hope
they get into native OS4 development some day too.
That could be a treat.
.
SlimJim
 

Offline Coder

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Re: Kaliko is interviewed by GetBoinged!
« Reply #3 on: April 13, 2002, 05:29:59 PM »
I hope that too. That they will develop for OS4. Maybe port some games that they also have for DE.

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Offline arcwaveTopic starter

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Re: Kaliko is interviewed by GetBoinged!
« Reply #4 on: April 13, 2002, 06:52:31 PM »
Your not alone, I program in C/C++ in AmigaDE.  I do not plan on switching to VP anytime soon.  I am not ruling out VP, it is the native Amiga DE language.  I just prefer C/C++.

If I create a routine in C (minus Intent/Elate/Amiga specific calls) -- ala my own, I can take those to other platforms or bring in routines I've already written (note: depends on licensing/agreements, if any were made).

You can convert routines from C to VP and VP to C (well not automatic).  However, since I have not done any VP coding, there could be instances of one language having something the other doesn't.

I know myself and others have been working hard on making C/C++ tools, libraries, etc for coding in Amiga DE.

I'd suggest in general, look over the languages available on DE, then decide which is best suited for the application/tool you are creating.  Also, consider if this application/tool will be taken to another platform where AmigaDE doesn't exist.
 

Chathurawind

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Re: Kaliko is interviewed by GetBoinged!
« Reply #5 on: April 14, 2002, 09:50:58 PM »
I continue to get any hopes I had for something original for AA crushed.

For Kaliko's sake I hope that there are lots of "furry" freaks out there with PDAs, and that they're interested in paying for VIC-20 style puzzle games featuring embarrassingly badly drawn "furry art". I hope this will have them jizzing in their sticky puma costumes, damn sickos.

Where's Payback for AA?
 

Offline novaburst

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Re: Kaliko is interviewed by GetBoinged!
« Reply #6 on: April 14, 2002, 11:18:37 PM »
The majority of people are not looking for Payback style games for their PDA. That is what your desktop machine is for. People are looking to play small games, which don't take a lot of time so they can play it while waiting for the doctor, at a restaurant, etc.
If I want to play Payback, I don't want to be looking at a very small screen for hours, I'll play that when I get home.
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Chathurawind

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Re: Kaliko is interviewed by GetBoinged!
« Reply #7 on: April 15, 2002, 12:17:45 PM »
Payback is hardly original since it's a rip off of Grand theft auto and I think those things are hard to play on the PDA and as for the art... well you try it and we'll be the judge of that. But on the other hand it's only important if I like them. If other people like them it's a plus, but not a necessary thing. So I'm not offended at all and will continue with the things I'm doing.

Ray (artist of BrainTeaser)