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Author Topic: New Alien Breed, happy times ahead!  (Read 5898 times)

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Offline hooliganTopic starter

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Re: New Alien Breed, happy times ahead!
« Reply #14 on: September 06, 2008, 11:41:48 AM »
Uninstall it then, seems to do crappy job :)
 

Offline VEGNAcore

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Re: New Alien Breed, happy times ahead!
« Reply #15 on: September 22, 2008, 06:02:05 PM »
You Know It will Most Likley Be a PSP Release?......
Dont know if that would be good or not......???
Any one agree?

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Offline VEGNAcore

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Re: New Alien Breed, happy times ahead!
« Reply #16 on: September 22, 2008, 06:03:05 PM »
You Know It will Most Likley Be a PSP Release?......
Dont know if that would be good or not......???
Any one agree?
[color=003399]VEGNAcore[/color][/b][/i]
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Offline persia

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Re: New Alien Breed, happy times ahead!
« Reply #17 on: September 22, 2008, 06:15:15 PM »
Ha, Ha, Ha, whoooo, you forgot the coleco adam and the acorn archemedes!  For a secord I thought you were serious.  Thanks for the laugh!


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Offline odin

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Re: New Alien Breed, happy times ahead!
« Reply #18 on: September 23, 2008, 12:08:33 PM »
Good news =).

Shadowgrounds (and Shadowgrounds: Survivor) might be called a modern spiritual sequel to the Alien Breed games. It's a bit short though.

Offline motorollin

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Re: New Alien Breed, happy times ahead!
« Reply #19 on: September 23, 2008, 12:54:06 PM »
Quote
odin wrote:
Shadowgrounds (and Shadowgrounds: Survivor) might be called a modern spiritual sequel to the Alien Breed games. It's a bit short though.

That game looks brilliant! Shame there's no Mac version :-(

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Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline ZeBeeDee

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Re: New Alien Breed, happy times ahead!
« Reply #20 on: September 23, 2008, 01:31:30 PM »
@moto

get a pc and play it - it's pretty darn good!  :-D
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Offline RMK305

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Re: New Alien Breed, happy times ahead!
« Reply #21 on: September 23, 2008, 07:36:42 PM »
That does look awesome. I think I'll have to buy it.
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Offline odin

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Re: New Alien Breed, happy times ahead!
« Reply #22 on: September 24, 2008, 12:36:27 AM »
Mac? Bootcamp it!

Offline motorollin

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Re: New Alien Breed, happy times ahead!
« Reply #23 on: September 24, 2008, 08:50:11 AM »
Quote

odin wrote:
Mac? Bootcamp it!

I thought about it, but I don't really want a whole OS for just one game. Also, I'm not sure how well the game would run on the MacBook's crappy graphics card. I wish they would open source it so it could be ported to MOS as my EFIKA has a better graphics card than my Mac :crazy: But then the CPU would probably let it down.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline JuvUK

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Re: New Alien Breed, happy times ahead!
« Reply #24 on: September 24, 2008, 09:42:24 AM »
the source code for AD3D and AB3DII are both freely available, you could just recompile them? lol sorry only kidding  ;o)
Why does it always break?
 

Offline Karlos

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Re: New Alien Breed, happy times ahead!
« Reply #25 on: September 24, 2008, 10:01:04 AM »
Quote

JuvUK wrote:
the source code for AD3D and AB3DII are both freely available, you could just recompile them? lol sorry only kidding  ;o)


You wouldn't even joke about it if you'd ever tried ;-)
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Offline spavatch

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Re: New Alien Breed, happy times ahead!
« Reply #26 on: September 24, 2008, 10:27:39 AM »
Yay! :devildance:

Hope that's not a hoax... :roll:
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Offline uncharted

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Re: New Alien Breed, happy times ahead!
« Reply #27 on: September 24, 2008, 03:11:21 PM »
I seem to remember that Team17 tried doing an Alien Breed for the PS2 a few years ago, but couldn't get a publisher to back it through development. (Alien? Breed? No, no, make more dire worms sequels)

I have a hazy memory of a screenshot that showed a kind of isometric perspective, with a dark, gritty ship/space-station and a massive alien blocking a doorway while  the player was blasting it.  It looked like it would play like the original rather than being YAFPS.

Here's hoping that the new one is based on this version.
 

Offline JuvUK

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Re: New Alien Breed, happy times ahead!
« Reply #28 from previous page: September 24, 2008, 08:20:01 PM »
Quote

Karlos wrote:
Quote

JuvUK wrote:
the source code for AD3D and AB3DII are both freely available, you could just recompile them? lol sorry only kidding  ;o)


You wouldn't even joke about it if you'd ever tried ;-)


i'm guessing you tried? how far did you get?
Why does it always break?