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Author Topic: Anim palyback in scala  (Read 2590 times)

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Offline stefcep2Topic starter

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Anim palyback in scala
« on: March 03, 2008, 03:43:07 AM »
I have an anim5 created in dpaint.  I want to play is back as part of a scala script.  How would i do this? .  Also how can i get scala to play back anim7?
 

Offline Amiduffer

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Re: Anim palyback in scala
« Reply #1 on: March 03, 2008, 06:25:33 AM »
Just load it into Scala as you would a picture. The settings allow you to play it with the click of the mouse, timed, or whatever your preference.
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Offline stefcep2Topic starter

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Re: Anim palyback in scala
« Reply #2 on: March 05, 2008, 08:22:41 AM »
I did that but it doesn't play the anim to the end, it stops a few frame short.  Any ideas?
 

Offline Amiduffer

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Re: Anim palyback in scala
« Reply #3 on: March 05, 2008, 09:16:07 AM »
I wish I could help you, but I haven't really played with it enough to give you an honest answer. Take a look at the stock anims that come with Scala and see if you notice a difference.
Amiga 3000D UP and running! Hear that clicking. 8)
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Offline stefcep2Topic starter

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Re: Anim palyback in scala
« Reply #4 on: March 05, 2008, 09:32:15 AM »
Thanks for trying.
 

Offline leirbag28

Re: Anim palyback in scala
« Reply #5 on: March 05, 2008, 12:42:56 PM »
@stefcep2

First....what version of SCALA do you have?

Second.........I am aa avid SCALA user (MM300) and I love it to the max.

From my experience, SCALA doesn't play Anim5 well, you should save the anim as single frames and then recompile them with SCALA into the anim8L format. It will play alot faster! but that also depends on your Amiga wether it is ECS or AGA.

If you have the SCALA manual, it tells you what is the best anim format to save it in for your machine.

by the way anim8W or 8L are just as popular as anim5. and NO SCALA does not play the very weird anim7 from what I remember.....but if you have MainActor I think it can convert it to anim5 and possibly anim8L as well. But it gave me corrupt anims so I prefer SCALA. SCALA's way of putting all the frames together is so easy!


CD32 is actually the best Amiga ever made by Commodore!...
 

Offline stefcep2Topic starter

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Re: Anim palyback in scala
« Reply #6 on: March 06, 2008, 01:03:27 AM »
I have Scala MM400, no manual, on A1200 68040 @ 40 Mhz running of 1 G compact flash card ( 5 sec boot Yippee!!!).

Ok i can break the anim into frames and get scala to convert anim 8.  Long winded but it worked. Thank you.

is it possible to then get scala to load up something like viewtek to play an anim7 (theres a long and short version of anim7 and the long actually plays back faster in viewtek than anim8 on scala)?  Theres also ssa anims than are made by clarissa which is smoother still.  Can scala call up the ssa player to play the ssa animations?
 

Offline leirbag28

Re: Anim palyback in scala
« Reply #7 on: March 06, 2008, 06:06:46 PM »
@stefcep2

to your questions about CLarissa and calling up Viewtek.....I would probably say yes!  SCALA can do anything!  I made it play VCD's and MP3's through the EXECUTE tab. make sure you have it showing or at least in its Startup Drawer. This lets you execute any CLI command while running the scriot without exiting the script..if there is  a way to make a Clarissa player play through CLI then SCALA can do it. Also same for Viewtek................hmmm this sounds darn fun...........Im gonna try it!  but you try it to an let me know what you get.


THe way I played VCD's was on my CD32 with SX-1 and FMV card.............there was a VCD/MPEG CLI command in the CD32 MPEG CD that came with the FMV card.......in it was the command.  and the MASPlayer Decoder has CLI commands to control the MAS from CLI, so I ran it through SCALA with a Nice MP3 menu.


SCALA is the true GUI for CLI


CD32 is actually the best Amiga ever made by Commodore!...
 

Offline motorollin

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Re: Anim palyback in scala
« Reply #8 on: March 06, 2008, 09:03:05 PM »
If the animation stops a few frames from the end, why not just add a few extra frames at the end?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline stefcep2Topic starter

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Re: Anim palyback in scala
« Reply #9 on: March 08, 2008, 05:46:47 AM »
Because the frames are created by adorage, and scala always seems to cut off the final 2 frames.
 

Offline leirbag28

Re: Anim palyback in scala
« Reply #10 on: March 09, 2008, 12:07:04 AM »
@stefcep2

Its not cutting it off.........I think what you need to do is remove the last 2 frames yourself............and then let SCALA make the anim without those last 2 frames and see how that goes..............
CD32 is actually the best Amiga ever made by Commodore!...