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Author Topic: Which game is the most resource intensive?  (Read 3400 times)

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Offline SamuraiCrow

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Re: TCAGA
« Reply #14 from previous page: January 02, 2008, 08:33:01 PM »
Actually, if 15-bit color was used on the frame-grabber/flicker-fixer/scan-doubler then the 12-bit color palettes on the A500 can be replicated exactly.  16-bit is another story though.
 

Offline rkauer

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Re: TCAGA
« Reply #15 on: January 04, 2008, 12:40:29 AM »
 I agree with ChaosLord.

 Total Chaos is very recurse-eater! I manage to run it on my humble 1200-030/50-128MbRAM/SCSI HD. It works! Don't expect to run at full speed, sometimes I have problems with the sound (weak CPU related, of course).

 Then I try it on mine peecee via UAE (Athlon 2000+/512RAM/Geforce4). Maaaaan, the machine sucks! That's why I hate peecees.

 I still want to make it run in Amithlon + EUAE. Not try this way yet (no EUAE here...:-( ).

Goodbye people.

I\'ll pop on from time to time, RL is acting up.