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Author Topic: Atari Lynx  (Read 7771 times)

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Offline LoadWB

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Re: Atari Lynx
« Reply #14 from previous page: December 14, 2006, 07:52:19 AM »
Overclocking, eh?  I'll have to give this one a try.  I'd love to see a smooth running Steel Talons.

Yeah, I have a Game Gear as well, and it's definitely less spec-tacular than the Lynx.  As is the fashion, the better products generally go the wayside for whatever reasons.  Like my NeoGeo Pocket -- the only bad part about this unit is the reflective TFT.

The best portable I own is the Nomad (out of the NeoGeo Pocket, Sega Game Gear, Atari Lynx, and original Gameboy.)  Full Sega carts in a hand-held.  It can also output SVHS, composite, and stereo sound.  With an RF modulator and another controller, it can even be used as a quasi-full Sega Genesis.  I can't find my SVHS cable, though :-(

One thing I think is really neat about the Lynx was the planned networking capability with the Jaguar.  It was intended to work much like the Game Cube and the GBA (I think, maybe the DS?) work.  But Atari kept slipping release dates and developers dropped like flies.  Ah, well.  I had a chance to pick up a Jaguar, CD-ROM, and a few titles from a surplus dealer for $25 total.  Kinda wish I had.
 

Offline alexh

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Re: Atari Lynx
« Reply #15 on: December 14, 2006, 11:07:56 AM »
I've always been looking out for a HANDY (that was the prototype name for the Lynx) devkit (the bit that went in the Amiga). So far no sign of one.
 

Offline nimtene

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Re: Atari Lynx
« Reply #16 on: July 14, 2007, 04:58:07 AM »
I'm a huge Atari Lynx fan, and game programmer. I've
recently acquire one of these "Howard/Howdy" Lynx
Development Systems. Very cool unit. I discovered
this forum, when I searched the internet to learn
about how the DevKit interfaces with my Amiga 2000.
     

 

Offline coldfish

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Re: Atari Lynx
« Reply #17 on: July 14, 2007, 05:40:10 AM »
Quote

nimtene wrote:
I'm a huge Atari Lynx fan, and game programmer. I've
recently acquire one of these "Howard/Howdy" Lynx
Development Systems. Very cool unit. I discovered
this forum, when I searched the internet to learn
about how the DevKit interfaces with my Amiga 2000.
     



I really wanted one of those dev kits a few years back, but now I dont have the Amiga to fit it anymore.  And now I have a GP2X and Lynx emu, my old Lynx is virtually redundant except for reasons of nostalgia.
 

Offline Minuous

Re: Atari Lynx
« Reply #18 on: July 14, 2007, 06:00:43 AM »
>Get the handy emulator (if you get to use a PC)

Handy is available for Amiga too, I helped port it :-)

>I've recently acquire one of these "Howard/Howdy" Lynx
Development Systems.

Any chance you could upload the software components of this? they need preservation and I wouldn't mind doing some homebrew games...

 

Offline nimtene

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Re: Atari Lynx
« Reply #19 on: July 14, 2007, 07:00:40 AM »
>Any chance you could upload the software components of this? they need preservation and I wouldn't mind doing some homebrew games...

Sounds like a great idea to me. I'll be sure to
do this once I get my A2000 working properly.
 

Offline shoggoth

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Re: Atari Lynx (I'm drifting of topic here, sorry)
« Reply #20 on: July 14, 2007, 12:34:04 PM »
Quote

Minuous wrote:
>Get the handy emulator (if you get to use a PC)

Handy is available for Amiga too, I helped port it :-)



Minuous, what were the system specs for that port? I ported Handy to "that other" 680xx-based system, and since there doesn't seem to be any obvious mechanisms for frame skipping in the source I had trouble getting any reasonable performance out of it, not even on a 100MHz 68060.. I didn't use SDL or anything like that, and I'm fairly sure that my I/O and frame buffer code is fairly optimized (I used Mikael Kalms 4-bit C2P stuff to save bandwidth)

Well, sorry folks, of topic but... well... have mercy.

-- Peter
 

Offline Minuous

Re: Atari Lynx (I'm drifting of topic here, sorry)
« Reply #21 on: July 14, 2007, 02:57:26 PM »
It's compiled for 68040+, however it crawls along very slowly on my A1200/060, realistically you would need a PowerPC. On a P4/2400 running WinUAE it is still not full speed but is more or less playable. I would imagine it would easily reach full speed under Amithlon or similar.

It seems that the only fast emulators for low-end Amigas are the ones written in assembler, the ones written in C are just too slow, as a general observation.
 

Offline cv643d

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Re: Atari Lynx (I'm drifting of topic here, sorry)
« Reply #22 on: July 14, 2007, 04:36:21 PM »
Lynx is more powerful than Amiga 500 I think. Blue lightning on Amiga 500 would be impossible.
Amiga articles
"New shell. It was finished a while back, but I still see bugs, haha" - SSolie
 

Offline CD32Freak

Re: Atari Lynx
« Reply #23 on: July 14, 2007, 05:02:33 PM »
If an Amiga was used as the software development platform,  wouldn't it be possible to run Workbench on a Lynx too? :-D Sounds like the very first Minimig :-P
 

Offline Minuous

Re: Atari Lynx
« Reply #24 on: July 15, 2007, 06:21:52 AM »
No, it wouldn't. Being the "development platform" merely means that the (cross-)assemblers etc. run on the Amiga and produce Lynx code, and presumably there is also a connection from the serial port to the ComLynx port to enable uploading of such code to the Lynx for testing.

That doesn't mean the Amiga is able to emulate the Lynx, let alone the Lynx emulating the Amiga :-) if only!!
 

Offline shoggoth

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Re: Atari Lynx (I'm drifting of topic here, sorry)
« Reply #25 on: July 15, 2007, 07:57:49 AM »
Quote

Minuous wrote:
It's compiled for 68040+, however it crawls along very slowly on my A1200/060, realistically you would need a PowerPC. On a P4/2400 running WinUAE it is still not full speed but is more or less playable. I would imagine it would easily reach full speed under Amithlon or similar.

It seems that the only fast emulators for low-end Amigas are the ones written in assembler, the ones written in C are just too slow, as a general observation.


Yeah, true. But actually there are a few emulators which runs much better than one might expect on 060-based systems - provided that one implements native screen drivers and custom sound emulation. For example, SMS Plus runs in 60FPS with PSG emulation on the Falcon/CT60.. My Handy port runs at approx 50% atm, but I think frame skipping and some other hacks in the source could bring it up to 100%.. Even though I can save some cycles by only performing the C2P conversion say, every 4th frame, the emulator still calculates/scales sprites etc. each frame.. I tried to implement something that solves this, but it seems like what works in one game doesn't work with the other etc.

-- Peter
 

Offline Minuous

Re: Atari Lynx (I'm drifting of topic here, sorry)
« Reply #26 on: July 15, 2007, 01:16:01 PM »
A Falcon programmer, how cool is that ;-)

For best compatibility, you will still need to emulate every frame, it's only the final "copy display buffer to screen" step that can be safely skipped for non-display frames, unfortunately.