I've always used tiled patterns for my workbench backdrop, and avoided using large pictures, thinking that I'm saving memory. But is this really the case?
i.e. if I have an 800x600 workbench, and I take a small 50x50 bitmap and tile it over my Workbench, am I really saving more than with a fully sized 800x600 bitmap as a backdrop?
I guess I thought that a 50x50 bitmap is a smaller file, so maybe, some way, it will take less RAM. But now that I think about it, if it has to repeat it and generate a full "map" in memory representing the 800x600 screen, maybe it's just taking as much RAM.
PS: I have a graphics card, so I assume it's all coming from Fast RAM, rather than Chip RAM on a machine without a graphics card. Right?