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The higher the bitdepth the more of that 2MB it will use up. Therefore if you have FAST RAM it follows that you can use a higher bit depth because more graphics memory is available due to most of the stuff that previously was in graphics memory is now in FAST RAM instead.
AGA still couldnt use more than 8 bit planes at once. But AGA could be wrapped inside RTG where offscreen bitmaps were allocated from fast ram and chip ram was reserved for screens. Unfortunately manipulating planar bitmaps by CPU is insanely slow, 8bit AGA screens are insanely slow, not to mention insanely slow chip ram bus.