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Author Topic: PPC vs x86 performance comparison  (Read 8192 times)

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Offline Sloxa

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Re: PPC vs x86 performance comparison
« Reply #29 from previous page: April 30, 2003, 12:29:30 PM »
but, ppc g4 whit altivec support in use is very
powerful processor....  all you know ps2???
there is only 295mhz g4  and there is  no pc,  what  
can run games in that speed!!!!
 :-)
 

Offline KennyR

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Re: PPC vs x86 performance comparison
« Reply #30 on: April 30, 2003, 12:37:20 PM »
@Hammer

You raise some interesting points, and you've proven me wrong. I can't argue against your technical knowledge. But, basically the reason I say PPC can be theoretically pushed farther than x86 is because it has no legacy to emulate. The modern x86 has many workarounds for the old 8086 architecture, and yet even the best workarounds have overheads. Tricks and kludges don't make for a very efficient CPU, no matter how well they're done. Granted, that doesn't really matter as things stand, since even with its inefficiencies it's still much faster and will stay that way for the forseeable future.

(And sliding OT, this doesn't really remove the problem of any OS on x86 being unmarketable. Software doesn't sell, hardware does, as I'm sure you know. Any commercial OS would have the threefold problem of coming up against Windows, being pirated like crazy, and being consigned to The Hell of Multi-Boot as a subordinate to Windows or Linux. Until this changes, my x86 bias will remain.)
 

Offline Hammer

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Re: PPC vs x86 performance comparison
« Reply #31 on: May 01, 2003, 01:23:39 AM »
Quote

KennyR wrote:
@Hammer

You raise some interesting points, and you've proven me wrong. I can't argue against your technical knowledge. But, basically the reason I say PPC can be theoretically pushed farther than x86 is because it has no legacy to emulate.

Note that PPC 970 protects PPC based investments i.e. via decode/crush stages. Why not we remove these stages and lets see IF it can run existing 32bit PPC code.

‘Legacy’ itself is not the problem it’s flawed the 8086 era instructions. IF they’re perceived to be flawed, a programmer can just use the modern Pentium Pro era instructions. It's the programmer's choice to use these instructions.  

Note that both Intel and AMD have released the ideal programming guidelines for their modern processors.

Quote

The modern x86 has many workarounds for the old 8086 architecture,

The lack of general registers is addressed via AMD** and Transmeta** CPU solutions.
**Both vendors supports AMD64/X86-64 ISA.

Quote

and yet even the best workarounds have overheads.

That's is why you see Linux kernels complied for a specific x86 class CPUs i.e. 586 kernels only works with Pentium and later x86 CPUs.

Quote

Tricks and kludges don't make for a very efficient CPU, no matter how well they're done.

IF they’re perceived to be flawed, a programmer can just use the post-Pentium era instructions.

Quote

Granted, that doesn't really matter as things stand, since even with its inefficiencies it's still much faster and will stay that way for the forseeable future.

Note that, there are X86 system programmers who optimize their 'own' code.

Quote

(And sliding OT, this doesn't really remove the problem of any OS on x86 being unmarketable.

Note that the Athlon 64/Opteron has increased its general registers to 16, while it keeping the advantages of register renaming regime.

X86 ISA concerns in the higher level languages (3GL and above) is not quite a big deal at this stage.

Quote

Software doesn't sell, hardware does, as I'm sure you know.

Not quite, the legacy desktop software investment is the boat anchor for the dominance of X86. Even Intel has to include X86 software (FX32 style) emulator for it’s IA-64****. A response from AMD64/X86-64’s threat. (****IA-64 does have a poor performing X86-32 compatibility mode).

The software is the key. Refer to Beta Max vs VHS wars to illustrate this point. Hardware without software doesn’t offer the total solution.

Quote

Any commercial OS would have the threefold problem of coming up against Windows, being pirated like crazy,

I recall X86 Solaris was still available for X86 class CPUs. To bad they are not seriously targeting for home/office desktop use i.e. lack of SUN support for leisure based applications.

Quote

and being consigned to The Hell of Multi-Boot as a subordinate to Windows or Linux. Until this changes, my x86 bias will remain.)

Will a different ISA stop Microsoft? IF the PowerPC market size make sense for Microsoft, who can stop them? Remember, they also followed the RISC hype for their Windows NT 4.0 products. I can still remember DEC Alpha version Windows NT 4.0. I think, I still have non-X86  Windows NT 4.0 CDs sitting on the self (somewhere).

At a smaller extent, MS’s Windows CE still covers MIPS and ARM RISC CPU families. It's no surprise that AMD and Intel support both either one of these RISC CPU families.

Note that Linux is available for PPC platform, thus one can not stop the potential dual AmigaOS and Linux setups.

Personally, the type of ISA is not an issue to me (since I program with 3GL and above), it about price and offering the solution.

Playing with AmigaOS remains as a hobby(i.e. "leisure computing") of mine, just like my original A500/A1200. IF Eyetech delivers a (reasonably high performance) PPC solution within the A500/A1200 target price bracket, then I would be open for purchasing the product. I do like Eyetech’s goals for the return of AmigaOS platform (via reasonably cheap PPC solution) into the mainstream shops.
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Re: PPC vs x86 performance comparison
« Reply #32 on: May 01, 2003, 01:33:12 AM »
Quote
but, ppc g4 whit altivec support in use is very
powerful processor.... all you know ps2???
there is only 295mhz g4 and there is no pc, what
can run games in that speed!!!!
 


Playstation2 uses Mips not PPC
 

Offline iamaboringperson

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Re: PPC vs x86 performance comparison
« Reply #33 on: May 01, 2003, 01:38:37 AM »
Quote

mips_proc wrote:
Quote
but, ppc g4 whit altivec support in use is very
powerful processor.... all you know ps2???
there is only 295mhz g4 and there is no pc, what
can run games in that speed!!!!
 


Playstation2 uses Mips not PPC


i know the ps2 doesnt use ppc, but i didnt know it used mips,
got any sources/links for tech. specs for ps2? :-)
 

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Re: PPC vs x86 performance comparison
« Reply #34 on: May 01, 2003, 01:41:12 AM »
about the whole X86-piracy/etc thing... I think its better to sell 100,000 copys and get 10,000,000 pirates then it is to sell 5000 copys and get 0 pirates...'generic' high performance hardware is the wave of the future... I've said it before but I'll say it again... the future dosent belong to 'custom' hardware sets... they cost to much and perform to little... PPC is alright for the time bieng...I dont see it as that big a deal anymore... (I ended up getting a TiBook 667mhz)... but I do think it is a minor issue... X86-64 from AMD is going to be dirt cheap eventually and it's bound to have a brite future... I cant see it as a bad step if there was an amiga compatible OS for it... thats why I think AROS does have a future of sorts...

 

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Re: PPC vs x86 performance comparison
« Reply #35 on: May 01, 2003, 01:46:44 AM »
iamaboringperson

here is a page on it

http://www.us.playstation.com/hardware/PS2/415007657.asp

thats the 'offical' source there... but if you type 'playstation  mips' into a google search you can find plenty of sites that get more into detail...
 

Offline Hammer

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Re: PPC vs x86 performance comparison
« Reply #36 on: May 01, 2003, 01:49:46 AM »
Quote

Sloxa wrote:
but, ppc g4 whit altivec support in use is very
powerful processor....  

IPC alone has limits.

Quote

all you know ps2???
there is only 295mhz g4
 

Sony’s Playstation 2 doesn't run on PowerPC G4.  Are you referring to the Nintendo’s Game Cube (i.e. I recall it's running PowerPC 40x based CPU family)?

To bad this baby box (Game Cube) doesn’t have all the usual AmigaOS related add-ons (i.e. word processing, drawing, paint, wave/ midi editors, keyboard, TCP/IP, LAN, mouse, Blitz/AMOS basic, multimedia content apps (e.g. Cando, Scala), and ‘etc’. (This is on top of playing games).

Quote

 and there is  no pc,

IF you are referring to the Nintendo’s Game Cube, it's GPU was made by ATI. A name well known in the desktop X86 PC world.    
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Offline dammy

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Re: PPC vs x86 performance comparison
« Reply #37 on: May 01, 2003, 06:12:05 AM »
by mips_proc on 2003/4/30 20:41:12

Quote
X86-64 from AMD is going to be dirt cheap eventually and it's bound to have a brite future... I cant see it as a bad step if there was an amiga compatible OS for it... thats why I think AROS does have a future of sorts...


A decent mean and lean OS running on one of those cheap super beasts should make a few people take note on, and hopefully develope some commercial applications for AROS.

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Offline Cyberus

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Re: PPC vs x86 performance comparison
« Reply #38 on: May 02, 2003, 06:41:21 PM »
I think Quixote has already mentioned this in part, but this really another 'horses for course' situation.

Recently, when I got back into the Amiga, I got a few sneers from friends...'What do you want one of them for'. But really I should be asking that question of THEIR computers!

It is perhaps a bit of a particularly male feature, but there's always this 'mine is better than yours' argument going on. I still hear grown men showing off about how their computer/car/mobile phone etc is better than the next man's, but so what?

How many of us know people who have had the 'best computer available' sold to them by the local computer warehouse (e.g. PC World in the UK). But what are they going to use it for? Surfing the internet perhaps, word processing, printing out digital camera photos? Until recently I was using a P120 laptop at home - for surfing the net, using Word and Excel, in fact I could still probably do so now... I now have a PII 400 laptop and use it for the same kind of thing, except I use the USB port for my digital camera...

I will still get people telling me how their computer is better than mine, but I don't have time for their 'penis size insecurities', if you'd forgive the expression. What would I do with a super-fast computer? Nothing! Except play games perhaps....

One thing my computer tech (in the Physics dept at college) DID say, is that 'if it wasn't for the games-players us scientists would have much slower computers'!

AND, one more point...:-D
Would you say to someone with, say a classic Jaguar E-type convertible, 'your car's crap. why don't you buy a newer faster one like mine?', I think not, as he is happy with his car and what it does for him....
I like Amigas