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Author Topic: Hyperion: Game Licencing  (Read 1240 times)

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Offline star1Topic starter

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Hyperion: Game Licencing
« on: April 29, 2003, 10:37:03 PM »
I was wondering the other day  what it takes to convenince a game developer to port a game
to Amiga/Mac/Linux.

Since you guys in are in this business, you are more
knowledgeble to answer this question.

If Hyperion guys are reading this, could you please
answer therse questions(if at all possible):

1.Is it  Money  Money Money(Licensing fees)?

2.Does it depend on the game being ported or the
    3d engine that is being used(eg Quake3 engine or
    Lith.3d...........)


2. Is it Viable Market share of a platform?

3. Are licences for Mac games easier to obtain than
    amiga?

4. When talking to developers what do they say      
    when they hear "Amiga"? Do they say "see in  
    another life time"?

5. Which 3d Engine is cheaper for you to port in      
      terms of money?
     Quake3, lithtech....?

6. When you guys approch a game developer do the
    know who you are(this not a insult question)   :-)

7. Will we ever see a game like Rainbow Six on  
    amiga? Would it be too expensive to get a licence?

Please Answer these question if you can, most of us would like to know more about it.;-)  

Thanks

star1.
 ;-)  ;-) ;-)
 

Offline Quixote

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Re: Hyperion: Game Licencing
« Reply #1 on: April 29, 2003, 11:45:50 PM »
;-) I suspect that it's mostly the same as with any business.  The question of the day is "Can we sell enough copies to justify the cost of porting it?"

In a smaller market, look for games that are cheaper to port.  As the Amiga market expands, look for the more expensive titles to become feasible.
 

Offline Ivan

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Re: Hyperion: Game Licencing
« Reply #2 on: April 29, 2003, 11:54:42 PM »
I'm with Quixote here. It's all about what the license costs them. If they can make sales to cover it, they will port it. I doubt the engine used matters much since it's a port no matter what the engine is.

Ivan