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Author Topic: 3D model program?  (Read 4461 times)

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Offline uncharted

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Re: 3D model program?
« Reply #14 from previous page: December 07, 2005, 10:16:16 PM »
It was definately a custom editor that was used in Payback.  There were several screenshots of it in Amiga Active during their series of articles about the game's development.
 

Offline JaXanim

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Re: 3D model program?
« Reply #15 on: December 08, 2005, 12:26:32 AM »
I'm pretty sure all Amiga versions of LightWave 3D will import Wavefront .obj format files. It's likely that the .obj files from a game are not the same as the Wavefront format. I think this has been discussed already.

Also C4D will probably handle Wavefront format objects. The full version 4.2 was given away on CU Amiga's last coverdisk CUCD27 dated October 1998. If you have that, you'll find it won't install properly 'cos the scripting is wrong. With that fixed it won't run anyway, without the serial number of the edition on the CD. Check my link below for details.

Included with the C4D kit is an object file format converter called MagicLink. This will handle a range of 3D object formats and convert them into all the others. I just tried mine but the registration has got messed up, so can't confirm anything. Details in link below.

Cheers,

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Offline X-ray

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Re: 3D model program?
« Reply #16 on: December 08, 2005, 08:15:12 AM »
@ Nasty and JaXanim

A fixed install script is available for that coverdisk. If you would like it, PM me.

Edit: just checked your site, JaXanim, and I see you have it there.
 

Offline Karlos

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Re: 3D model program?
« Reply #17 on: December 08, 2005, 10:51:45 AM »
Given my first post seemed lost, question:

How do we know the files in question are wavefront object files?

Just because the extension is .obj means nothing for an application like a game which typically has custom editors and converters developed for it.

Heck, .obj is also the compiler output of my Watcom IDE. It is also the extension I used for a object format in my old game engine. It is also the extension used for objects created by the AMOS model editor that came with the AB3D-II editor set. The .obj choice of extension is a logical one for anything you could call an object :-)

Unless you know from documentation or by looking at the file signature in a hex editor, how can you be sure it is the specific .obj format supported by 3D package X?

It's like assuming anything ending in .raw is a raw sound sample.
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Offline nastyTopic starter

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Re: 3D model program?
« Reply #18 on: December 08, 2005, 01:06:39 PM »
Cheers X-ray expect a nice PM  :-D
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Offline X-ray

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Re: 3D model program?
« Reply #19 on: December 08, 2005, 01:47:49 PM »
@ Karlos

"...How do we know the files in question are wavefront object files?..."
---------------------------------------------------------

Exactly, mate. I think Turbo Silver also uses .obj models, to name only one other. There are more than 5 other raytracing programs that use .obj and that's why I asked him which program output that .obj file.

Anyway all is well, for we will soon have 'assimilated' another raytracing fan  :-)
 

Offline Will-i-am

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Re: 3D model program?
« Reply #20 on: December 08, 2005, 02:33:57 PM »
I was going to suggest Turbo, but Caligari also imports lightwave objects. For that matter, dxf is universal. I used to bounce objects betwen my pc at work under Microstation and my Amiga at home using Pagerender, Caligari, Vertex etc. Each program had at least one thing it did better than anybody else, and everybody understood dxf.