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Author Topic: Amiga critique as a games unit.  (Read 2148 times)

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Offline x56h34Topic starter

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Amiga critique as a games unit.
« on: July 13, 2005, 03:52:20 PM »
According to this website it's been confirmed by an expert gamer that Amiga sucks. Check out his opinion on Amiga, posted in his July 8th update. Sigh...what an idiot.
 

Offline Darklight

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Re: Amiga critique as a games unit.
« Reply #1 on: July 13, 2005, 04:06:55 PM »
 :roflmao: Some people really are ignorant.  He goes on about loading games from floppy, then shows a damn Atari 2600 joystick (at least I think it's from a 2600, I know I got that exact same one with mine) and complains about the one button....  He also complains about Commodore's business sense (fair enough), but doesn't seem to mention the Sega 32x or the Mega CD  :lol:

Hmmm....maito link......must resist urge to spambomb with Amiga links.... :lol:
 

Offline MskoDestny

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Re: Amiga critique as a games unit.
« Reply #2 on: July 13, 2005, 04:56:49 PM »
Quote

Darklight wrote:
He also complains about Commodore's business sense (fair enough), but doesn't seem to mention the Sega 32x or the Mega CD  :lol:

The Mega CD was actually a pretty decent idea, and had the devkit been better (and on time) and developers not obsessed with the idea of FMV games I think it would have gone quite well.  Still, with over 3 million sold worldwide it's not a completel flop (at least for an add-on anyway).  The 32X was a disaster, but it would seem Sega had a little more business sense than Commodore since they're still around.
 

Offline Darklight

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Re: Amiga critique as a games unit.
« Reply #3 on: July 13, 2005, 05:15:27 PM »
Yeah, I actually have both the Mega CD and 32X, and think that the Sega 32xCD (or whatever you want to call the Mega Drive w/ addons) is a brilliant machine, but from a business standpoint, neither of them did particularly well.  The 32X launch was obliterated by Nintendo's launch of Donkey Kong Country, whilst the majority of Mega CD games were either rehashes of existing games but with CD sound (same as some CD32 games) or FMV "Make My Video" type things.  Japan got some very decent RPG's for the system though.  I still have my system set up, I use it every now and then, but seeing as Sega has all but gone bankrupt now (they've been bought out by Sammy), it's gone down quite a similar path to Commodore.  Too far ahead of its time for its own good  :-(
 

Offline NoFastMem

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Re: Amiga critique as a games unit.
« Reply #4 on: July 13, 2005, 05:19:54 PM »
Quote
MskoDestny wrote:
The 32X was a disaster, but it would seem Sega had a little more business sense than Commodore since they're still around.


I think that's negligible when you take luck and the fact that Sega isn't producing hardware anymore into consideration.
AKA that_punk_guy
 

Offline Brian

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Re: Amiga critique as a games unit.
« Reply #5 on: July 13, 2005, 05:21:53 PM »
There's so many errors in that {bleep} and ways to sink his boat with his own statements... but why even bother with such idiots?

Offline x56h34Topic starter

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Re: Amiga critique as a games unit.
« Reply #6 on: July 13, 2005, 05:30:41 PM »
@Brian:

You are right. It just struck a nerve in my case and I had to went. :-)

BTW, I always planned to make a webpage dedicated to my video game console and Amiga addiction, with lots of pictures and guides, in regards to using and installing the "funkier" solutions out there, such as the 32X/Genesis/SCD combo, however so far, this is how far the project went. :-)

I hope to add more to it some day.
 

Offline LuisTHE

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Re: Amiga critique as a games unit.
« Reply #7 on: July 13, 2005, 05:56:25 PM »

 I have had 3 amigas since 1993,the amiga600,the amigacd32 and the amiga1200,and i have to agree on one thing,the amiga always had a superior sound quality than the Sega machines,but when it comes to arcade gameplay it sucked a bit when compared to the some of Sega games.
 But the Sega machins were concentrated in games only,while the amiga is good for programming,games,demo watching,music..etc,etc
   :-D
 

Offline MskoDestny

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Re: Amiga critique as a games unit.
« Reply #8 on: July 13, 2005, 06:51:52 PM »
Quote

Darklight wrote:
Yeah, I actually have both the Mega CD and 32X, and think that the Sega 32xCD (or whatever you want to call the Mega Drive w/ addons) is a brilliant machine, but from a business standpoint, neither of them did particularly well.  The 32X launch was obliterated by Nintendo's launch of Donkey Kong Country, whilst the majority of Mega CD games were either rehashes of existing games but with CD sound (same as some CD32 games) or FMV "Make My Video" type things.  Japan got some very decent RPG's for the system though.  I still have my system set up, I use it every now and then, but seeing as Sega has all but gone bankrupt now (they've been bought out by Sammy), it's gone down quite a similar path to Commodore.  Too far ahead of its time for its own good  :-(

The 32X was a disaster because the devkits for the 32X and Saturn arrived at developers doors on the same day (the 32X was meant as a stopgap because it was thought the Saturn would be late, but it wasn't).  As a result the software library sucked with few games looking better than SNES level (though the machine was far more capable).

The Sega CD actually has a handful of gems (Sonic CD, Lunar, Dune, etc.) some of which are my favorites from that era.  The execution was less than perfect, but I still don't consider it a complete failure (the 32x on the other hand...). Perhaps I'm just biased because I develop homebrew for it.

Sega was not going into bankruptcy when Sammy purchased them.  They had actually returned to profitability, but getting acquired doesn't seem to have hurt the company.

Quote
I think that's negligible when you take luck and the fact that Sega isn't producing hardware anymore into consideration.

They still sell video games and arcade hardware. 2 out of 3 ain't bad and it's a heck of a lot better than Commodore which exists today in name only (selling MP3 players no less).  Leaving the console hardware market was probably one of the smartest business moves they made in a while.
 

Offline Hyperspeed

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Re: Amiga critique as a games unit.
« Reply #9 on: July 13, 2005, 07:58:29 PM »
I remember seeing Microcosm on Amiga CD32 and then on Sega Mega-CD and noticing the difference in onscreen colours. CD32 seemed more powerful.

Then I compared Dangerous Streets to Streets of Rage 2.

:-D

Hahaha!

Nevertheless, years later and the smile was wiped off my face when the SX32-Pro came out...