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Author Topic: Nintendo Revolution to be an "open" platform -- maybe.  (Read 1821 times)

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Offline FloidTopic starter

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Nintendo Revolution to be an "open" platform -- maybe.
« on: May 20, 2005, 09:08:39 AM »
Okay, we all lived through a similar thread, but bear with me.

I've been ignoring this stuff for a long time; we all know Gamecube-would-be-great-for-our-scene-in-particular-if-only, where 'if only' is some combination of rewritable storage, network connectivity, documentation and 'license tax.'  (Well, there's more to it than that, because those issues cut both ways -- nobody can press a GD-ROM without talking to Nintendo, and nothing can run OS4 for the usual gaggle of reasons.*)  Meanwhile, it's seemed obvious that consoles were going to continue with enough crypto or erstwhile DRM to make repurposing them annoying and impractical for anyone beyond dedicated hobbyists.

What I didn't notice is that, perhaps, Nintendo have been the odd ducks for sticking by physical protections (and the patents on them) -- by using nonstandard media, they've been able to make 'attacks' on their licensing rules expensive enough without necessarily blockading things architecturally... not that it matters practically, but maybe it's kept them away from the mindset that everything just naturally needs to be signed.  I'm not even sure about this, since the Gamecube is too impractical to think about for the physical mechanism, but call it a theory.

Whether that theory does or doesn't explain the following, I just noticed this bit of 'news', on BoingBoing, ironically enough:

Quote
Thursday, May 19, 2005
Nintendo promises a console that will run anyone's code?
Hidden in a fluffy press release for Nintendo's new Revolution console device is this notice:

Code: [Select]
Freedom of design: A dynamic development architecture equally accommodates both
 big-budget, high-profile game "masterpieces" as well as indie games conceived by
 individual developers equipped with only a big idea.


Not much detail, but if Nintendo makes good on that promise, they're poised to kick the competition's ass: a world of consoles that only ran signed code was a nice racket while it lasted, but at the end of the day, needing to get permission to run software on your own device sucks and devices that let anyone write software for them get more valuable as more people write more code for them. Link (Thanks, Tom!)


Maybe they're going to open it up all the way -- or maybe they're just going to shoot for an AInc.-like model that makes it 'affordable enough' to produce signed code in the first place.  Either way, they're going to have standard networking features in the hardware, and we now live on a planet where NAS is cheap -- whether it lives in an appliance, or as a service (the way people are already using their PSPs and such, to access data over HTTP).

I'd say it just might be conceivable -- and potentially unavoidable -- to make a 'computer' out of this thing.  I'd further guess that, as much as that could take a share of Nintendo's profits (every 'OS' disc sold is how much development-kit revenue lost to Nintendo?), they'd be stupid not to take ('allow') the risk at this point.

Or at least maybe, just maaaybe, they'll be open to being convinced of the fact, if they haven't been already.

This might be the first 'optimistic' news I've seen in a while.  Have at it.



*Blah blah not being bitter about that (in particular, if Hyperion has to do the porting then *someone* has to arrange for Hyperion to get paid), just bemoaning the mess.

(Oh, hey, there a way to markup a
in a board post?  I've gone stupid.)

Edit: ...and beyond the cosmetic tweaks, yeah, I did just change the subject to make it a bit less parroting and more to my point.
 

Offline SamuraiCrow

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Re: Nintendo Revolution to be an "open" platform -- maybe.
« Reply #1 on: May 20, 2005, 11:32:46 PM »
I hope they have USB ports on it so we can hook up computer peripherals.

-edit-

According to the link that was given to Nintendo's website as a source the Nintendo Revolution will have 2 USB 2.0 ports.  8-)
 

Offline Louis Dias

Re: Nintendo Revolution to be an "open" platform -- maybe.
« Reply #2 on: May 21, 2005, 12:08:43 AM »
That quote refers to their new 'ALL ACCESS GAMING' model.  They are quite friendly towards 3rd party software now because that is the only reason the PS1 & PS2 had stolen the crown.

Their dev kits are the same as the Gamecube and use the same API but contain more libraries to take advantage of Revolution's features.  So that already helps out current GC developers big time.

If the rumors are true, their cpu will be marginally more powerful than the XBox 360's but the GPU will greatly surpass it.

Interestingly I noticed that neither the XBOX 360 or PS3 have a dedicated sound processor...this means the cpu will be generating sound.  The GC has a sound processor within the Flipper chip as well as a separate 16MB of memory directly accessible by it.  If Revolution also has a dedicated processor then that will be one less thing that the cpu has to handle...so in effect, it could seem more powerful in real world applications...which is where it counts...

I cite this: http://www.gamesindustry.biz/news.php?aid=8851

Quote
It's also worth noting that Nintendo has traditionally cited more realistic figures for the performance of its consoles than Microsoft or Sony - who both tend to manipulate the figures in ways which are by no means untruthful, but which don't give a realistic view of how the systems will perform in real world conditions.

Last generation, for example, Nintendo's graphics performance figures for GameCube were significantly lower than the PS2 and Xbox figures - simply because Nintendo cited figures for fully textured and lit polygons per second, while its rivals cited raw throughput figures that would never be achievable in a real videogame.


Sony and MS like to throw around numbers...  Keep it real.
 

Offline strobe

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Re: Nintendo Revolution to be an "open" platform -- maybe.
« Reply #3 on: May 21, 2005, 06:12:33 AM »
The lack of a "sound processor" is not that big a deal. One of the reasons Motorola developed AltiVec was to reduce the number of coprocessors on embedded boards including DSP.

Nintendo has a history of having the most difficult licensing process. This lip service doesn't get a rise out of me. If they were serious about this model, why not open up the current Game Cube platform now?

Just to keep things real  :inquisitive:
 

Offline AmiGR

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Re: Nintendo Revolution to be an "open" platform -- maybe.
« Reply #4 on: May 21, 2005, 06:21:46 AM »
It's too late to open the GC.
1) It's almost out of it's life-cycle.
2) Even if they allow anyone make their wierd discs, anyone wanting to burn a GC disc would still have to have the barcode burnt on it or the hardware won't read it. That's not at all cheap for small devs.
- AMiGR

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