elwood: the maiin thread works fine , go check it.
anyway it seems that you have been away for a long time, as the polygon faces that u are talking about was allready done in 98 by EX oxyrone people on both c64 and amiga (mekka 98)
the demo got like 4,5,6th place , i love it but sadly goodlooking demos won over it.
anyway making a polygon face (i guess u mean a full HEAD who TALKS and such) wouldnt impress me at all,
as this is just a matter of how low on polygons u go and adding a few frames for lips/mouth.
anyway scene demos was all about design and style (for me anyway)
dooing such in realtime, sure why not? ..but still how many polygons do u need before it looks good? is 1000 ok? or maybe 1 million? or 50 million? , i think u need to sit back and think abit
because there is NO standards on the a1 for how and what.
anyway a 20.000 polygon face (polygons) in 50fps realtime would really impress me on a PPC amiga but then again thats because I KNOW what can and cant be done.
check the main thread and have fun-.. AnD READ "KRONOS's post"