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Author Topic: Cell Shading : Amiga's next holy grail?  (Read 7467 times)

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Offline Siggy

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Re: Cell Shading : Amiga's next holy grail?
« on: May 09, 2003, 05:39:29 AM »
Zelda beating Doom3 - really I'm not all that suprised - although I don't think that cell-shading was the be-all deciding factor in this coming about.

The Zelda games I have played in the past have always managed to hold my interest longer than the Wolfenstein/Doom/Quake games have -- they are just more involving. And by the looks of it, other people are starting to think the same way.

Theres only so much running around, getting the ammo, frag the other guy, you can take -- and there really isn't that much more to the games from Wolf to Quake.  Duke Nukem held me for a bit longer, with his Bruce Campbell quotes and in-jokes.  Unreal Tournament didn't even bother with a story.
Network play is fun -- but even with that it wasn't long till we shuffled away. Total Annihilation became the longest running game of choice at some of the lan parties my buddies had (before my job ate my life).

I think gameplay has got to be key if you want to have killer games.  A crappy game on my C64 - H.E.R.O by Activision had very little graphically to recomend it, but still had me scrambling for an emulator nearly 20 years later. Now THATS a lasting game!

Siggy.

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