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Author Topic: Amiga (CD32) & voxels  (Read 6257 times)

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Offline Andre.Siegel

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Re: Amiga (CD32) & voxels
« on: November 30, 2003, 06:15:31 PM »
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You know, the engine used in Novalogic games like Comanche Couldn't that be realised on a unupgraded Amiga (A1200, CD32)?


Theoretically, it would be possible. But the number of possible voxels on-screen would be even lower than in Comanche, thus the game should look rather ugly.

There was a game called "Shadow Of The Third Moon" which was similar to the old Comanche. The graphics were okay, but it required at least a 030 processor and 4MB of FastRAM. (It ran fine on this type of hardware configuration, though.) So, if you have an SX32/4MB  or some other hardware extension for your CD32, you might even be able to play the game.