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Author Topic: F1GP Bug?  (Read 1997 times)

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Offline futaura

Re: F1GP Bug?
« on: February 16, 2004, 11:24:52 PM »
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fps. Identical to A500 fps on my A1200.
Presumably you haven't tried changing the frame rate with F1GP-Ed?  F1GP is hardcoded at 8fps (will struggle on an A500 when lots of action on screen, with slowdown apparent - a basic A1200 will have no such trouble).  Anyway, with F1GP-Ed you can change the frame rate to match the capability of the cpu.  An accelerated A1200 can run F1GP at much smoother frame rates than an A500 can.  Fact :-)
 

Offline futaura

Re: F1GP Bug?
« Reply #1 on: February 16, 2004, 11:28:37 PM »
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I am having a bad couple of weeks Amiga wise! Since adding a 50mhz FPU to my A1200 030 F1GP goes a bit mental when start a race. Everything else works fine practice, qualifying etc. (amazing at higher frame rates). However, in a race, the start procedure seems fine until the lights turn green. At this point the user controlled car keeps accelerating and performing donuts and doesn't respond to any input. I was just going to re-install but thought I'd see whether anyone else had encountered this strange problem and whether people think it may be FPU related?
I don't think so, no.  I never really got to the bottom of this problem - I presume you're using F1GP-Ed to boost the frame rate?  What did you set it to?  Sounds like you set it too high - it's ok in qualifying/practice, but in a race it seems that F1GP cannot cope (probably some variables overflow due to the unexpected game update frequency - not unsurprising considering the frame rate changer is a hack after all, albeit a very nice hack :-)  IIRC, 20fps (NTSC) is the maximum safest limit.