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Author Topic: AmiQuake 2 - new 68k Quake 2 Port  (Read 56285 times)

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Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« on: March 20, 2013, 09:26:00 PM »
Quote from: NovaCoder;729862
My signature just got updated ;)

Do I really, really, really need 64 MB of RAM? If I have 32 MB of RAM I would not be able to play the game? If so, that means I will be forced to tower my A1200 to extend another 32 MB of RAM LOL!
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #1 on: March 20, 2013, 10:05:56 PM »
Quote from: paul1981;729870
64MB ram required? If this isn't desktop Apollo discrimination then I don't know what is! :lol:

LOL! Tell me about :P
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #2 on: March 21, 2013, 07:19:28 PM »
Quote from: NovaCoder;729906
New version released v1.01 to AmiNet.

Fixes the bug with using the +/- keys to resize the screen and also improves speed :)

v1.01 AmiQuake2

:)

Hey NovaCoder? Can you throw a percentage here..just a roll of a dice from 0% to 100% about porting Quake 3 to Amiga 1200?
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #3 on: March 21, 2013, 08:05:14 PM »
Quote from: NovaCoder;729906
New version released v1.01 to AmiNet.

Fixes the bug with using the +/- keys to resize the screen and also improves speed :)

v1.01 AmiQuake2

:)

Hey by the way off topic a little bit. I tried monkey island 3 in scummVMAGA and it is pretty slow...even at my Apollo 1260 @ 80 Mhz with 32 MB of RAM (optomized) is that normal?
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #4 on: March 31, 2013, 04:18:27 PM »
Quote from: fishy_fiz;729905
Perhaps something like Gigamem might help get it running on machines with less than 64meg?
Might be some slow downs when swapping, but better than not being able to run it at all.

Oh, and if someone does choose to use Gigamem, read the docs :) I learned the hard way that it wasnt lying when it said swap space cant be on a pfs partition (destroyed all my pfs partitions, even those that I'd  not assigned it to use).

Any idea where I can find GigaMem? Thanks.
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #5 on: April 01, 2013, 01:44:06 AM »
I installed GigaMem and I get this error message at startup:

No name specified for SWAPPARTITION keyword.
*** Keyword skipped.
Cannot examine swap partition ':'.

-ANY KEY-

I do not know what to do with that. When I double click Quake 2 I still get out of memory even after in the prefs I specified I want to use virtual memory only. What recommendation do you guys have?
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #6 on: April 01, 2013, 06:05:43 PM »
Quote from: Lurch;730888
Link to gigamem 3.12 if you want to try it :-) remember it only supports what's in the gigamem's database so you'll need to add quake2 to the database. Although I don't think that's going to work.

http://lilliput.amiga-projects.net/Files/GigaMem%203.12%20(199x)(Relog%20AG)%5bWB%5d.zip

That is the software I used and I get this error message and I did add Quake 2 into the database and still fails. I am using Apollo 1260 so I take it, I should forget about virtual memory all together for classic Amiga then.

Thanks.
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #7 on: April 01, 2013, 07:08:47 PM »
What is the conclusion then?
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #8 on: April 02, 2013, 03:11:59 AM »
Quote from: Lurch;730929
AmigaVMM is probably viable but I need to go through disabling things in startup. Starting with Remapollo.
 
I'm also working on making (with my limited skills) something that will let me use 64MB in a desktop case.
 
Waiting on some parts to turn up though and I need to test it. All theory and drawn on a piece of paper atm.

 
I hope it works. My setting is AmigaSYS AGA, with RemApollo,CPU060, Fblit and Ftext combination...because of these I cannot even run shapeshifter (Mac emulator in my Amiga). When I do PReEmulation A1200 RemApollo seem to have problem with it when I do rebooting.  But I will be posting helping in a complete different topic..in the meantime I am just giving you my setup here in hopes AmigaVMM might be the only solution for me.
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #9 on: April 03, 2013, 03:28:56 AM »
Quote from: paul1981;731024
Are you softkicking a kickstart different to the one in your rom chips? If not then you don't need RemAPollo. I haven't played around with RemAPollo much as I haven't really needed it, but I'm guessing the prepareemul move 4k command is conflicting with your relocated kickstart. I use the command in the MMUlib distribution which seems to work for me:

http://aminet.net/package/util/libs/MMULib

Then again, how that will play with RemAPollo I have no idea. Question is do you need to use RemAPollo?

I'll need to soon as I'd like to build a custom kickstart. :cool:

BTW, it's not FBlit or FText causing your Shapeshifter problem, as I run these and loads of other patches and my Shapeshifter works fine.

Isn't the RemApollo needed period to fully optimize the Apollo 1260? Because when I was not using RemApollo it was not optimized fully and even the game full throttle was not runninng at full optimization.
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #10 on: April 05, 2013, 02:09:14 AM »
I checked and RemApollo DOES INDEED MAKE A HUGE DIFFERENCE in my Amiga performance. All I do is type RemApollo QUIET in my startup sequence and my Amiga 1200 zooms like a rocket instead of a bicycle. So yes I do need it.  Also even if I did for some reason disable it, PreEmulA1200 does not work. It reboots, the screen becomes red, the power led flashes couple of times, reboot back with software failure and my Shapeshifter fails to load asking for PreEmulA1200 all over again. So the only coolest emulator in my A1200 cannot run is the Mac emulator :(
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #11 on: April 05, 2013, 02:47:13 AM »
Quote from: ChaosLord;731312
RemApollo has always been in my Startup-Sequence.  I was never silly enuff to remove it. :hat:

yes but how do you go about running shapeshifter then? Anyone with a soluton? ChaosLord I send you a PM requesting CD preparation for totalchaos. I send you detail about it...thanks.
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #12 on: April 15, 2013, 01:12:29 AM »
NovaCoder if you do manage to get a full functioning 100% AGA SDL does that mean games in Aminet that I want so badly to run on my Amiga 1200 AGA will be able to be ported and run on AGA without the need of RTG anymore? Like Zelda and so on?
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #13 on: April 15, 2013, 01:37:15 AM »
Quote from: NovaCoder;732032
Not sure, might make it a bit easier possibly.

Like I said it will be a very basic implementation of the SDL so not all features will be supported.

Can't functions and features in SDL be ported and converted to work in the hardware of the Amiga? Say for example graphics that usually requires RTG in that function will convert the colors and bits and the way it displays it to work in 100% optimization yet maintain the most possible colors in AGA and maintain decent speed? Thus this SDL will only run on AGA as the MOST MINIMUM requirement and RTG card is recommended and the AGA SDL will function better on RTG ? What about sound functions? Can those again be converted to run on PAULA? The function names of the SDL remain the same just the property behind them designed to work on AGA system and the minimum requirement for speed is a 68060 card?

There could be a possibility that maybe not 100% but at least 80% of the SDL function possibly ported and the programmer who is porting SDL games will have to deal with just 20% on their own. Maybe if you could achieve that it would make porting SDL games and even apps much easier on 68k AGA system.
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #14 on: April 21, 2013, 12:57:16 AM »
I love it! Shame I cannot play it on my A1200, yet :(. My apollo need modification first to allow it support of additional 32 MB of RAM and be installed in a desktop case A1200. However, I need to cough up 300 dollars to do these modifications. I need to save up money first before I do this and it means my Amiga 1200 my be out of order again for another month before I can use it.

PS "I do not see the version released in aminet at all :("
« Last Edit: April 21, 2013, 01:01:36 AM by AmigaClassicRule »