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Author Topic: What Makes a Good Game?  (Read 3420 times)

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Offline Mrs Beanbag

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Re: What Makes a Good Game?
« on: March 03, 2013, 10:44:33 PM »
On a platform game the first thing that has to be right is the controls, the way the character moves in response to the joystick. Responsiveness plus the right amount of inertia to make it feel "solid" and it can be fun enough just to run and jump around.
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Offline Mrs Beanbag

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Re: What Makes a Good Game?
« Reply #1 on: March 04, 2013, 02:51:53 PM »
Quote from: XDelusion;728195
And what are your thoughts on Platforming in First Person? :)
Quite simply, "no".
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Offline Mrs Beanbag

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Re: What Makes a Good Game?
« Reply #2 on: March 04, 2013, 02:57:58 PM »
Quote from: Lord Aga;728226
Now, for the FPS specific. ... DON'T ever never ever do enemy re-spawning. It's annoying as hell and unrealistic. It could be done only as a part of a story/level design. Like there's an alien teleport and they keep popping out until you shut it down/destroy it. But re-appearing enemies for no reason is a big no-no.
This is not FPS specific. Respawning bad guys are a pain in any genre. I hated Zool for that. They'd re-appear the instant their origin went off-screen; often, simply jumping straight up would be enough to make an enemy you'd just killed appear again and get you on the way down. Infuriating.
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Offline Mrs Beanbag

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Re: What Makes a Good Game?
« Reply #3 on: March 04, 2013, 05:40:54 PM »
Also a lot of flash games are very fun to play, even really simple ones. And even console and PC games don't insist on 3D/first person as much as they used to. There are many popular games on modern formats now that could be made on Amiga.

Realism... we don't need realism as such. But we do need a game to make sense, to be comprehensible and coherent.
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Offline Mrs Beanbag

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Re: What Makes a Good Game?
« Reply #4 on: March 04, 2013, 11:13:04 PM »
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