Welcome, Guest. Please login or register.

Author Topic: Breatheless wont load?  (Read 4971 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Franko

  • Hero Member
  • *****
  • Join Date: Jun 2010
  • Posts: 5707
    • Show all replies
Re: Breatheless wont load?
« on: May 17, 2011, 07:32:25 PM »
No need for an RTG, here it is running on my A1200 BLizzard060 with no RTG... :)

[youtube]ZM-oGgl68fg[/youtube]
 

Offline Franko

  • Hero Member
  • *****
  • Join Date: Jun 2010
  • Posts: 5707
    • Show all replies
Re: Breatheless wont load?
« Reply #1 on: May 17, 2011, 08:57:04 PM »
Quote from: Karlos;638467
I don't think breathless runs on RTG anyway, does it? I seem to recall it used some native chipset specific features like slices. Wasn't the status display at the bottom in a different horizontal resolution to the main screen?


Doesn't look like it (though not sure to be honest), I think the only difference on the main gameplay area is in the size and detail you choose from the menu... :)

But it wasn't that the gameplay area switched to a different mode or resolution it was just than a smaller viewport was used to display it along with the pixels either being displayed being calculated as 1:1, 2:2 etc... :)
 

Offline Franko

  • Hero Member
  • *****
  • Join Date: Jun 2010
  • Posts: 5707
    • Show all replies
Re: Breatheless wont load?
« Reply #2 on: May 22, 2011, 04:13:48 PM »
Quote from: Karlos;638510
I don't mean the 1x1 / 1x2 / 2x2 pixelmode thing, this was different. I have a memory of discovering the status display panel was a 640-pixel wide slice, but that might only have been in the demo. I vaguely recall stumbling across it when screen switching or dragging and finding the status display was basically a separate slice that could be infront of my workbench screen (not sure that was an intended feature). It was all a long time ago, mind.


Just done a quick check on it, the entire main screen is in Lo-Res (320x240) and the status display panel seems to be made up from a separate view port or copper list (hard to tell with the quick check I just did)... :)

Flicking between the game screen and workbench and checking with both Scout and Wimp-X they only show a single screen having being created for the game in Lo-res (320x241), but the games status display does not show up in any lists so I assume it's just a viewport or copperlist but judging from the size of the pixels it looks to be in 640x256 mode... :)