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Author Topic: creating a text adventure, but with what programming language?  (Read 16654 times)

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Offline Franko

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Way back around 82 when I got my very first VIC 20 the only game I had for it in the first couple of weeks was a plain text adventure called Mission Impossible on a cartridge the store threw in for free... :)

I always remember switching it on and me and the brother in law sitting there with hugely disappointed faces and asking each other "is this it...":(

Boy were we wrong... within an hour we were both arguing should we go east, should we go west, open that door, no don't open that one...

Suffice to say from that moment on we were hooked... :)

Hopefully, when you've completed your game you'll release it for all us old adventurers to enjoy, best of luck... :)

(Strange... just writing this post I can still conjure up the images in my mind of all the locations described in that game... :))
« Last Edit: January 10, 2011, 12:57:33 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 03, 2011, 11:44:46 PM »
Way back around 82 when I got my very first VIC 20 the only game I had for it in the first couple of weeks was a plain text adventure called Mission Impossible on a cartridge the store threw in for free... :)

I always remember switching it on and me and the brother in law sitting there with hugely disappointed faces and asking each other "is this it...":(

Boy were we wrong... within an hour we were both arguing should we go east, should we go west, open that door, no don't open that one...

Suffice to say from that moment on we were hooked... :)

Hopefully, when you've completed your game you'll release it for all us old adventurers to enjoy, best of luck... :)

(Strange... just writing this post I can still conjure up the images in my mind of all the locations described in that game... :))
« Last Edit: January 10, 2011, 12:23:44 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #2 on: January 03, 2011, 11:58:40 PM »
Quote from: Holmes;603629
Lisp !!!!!

No... I althwayss tsalkss like thissss... :lol:
« Last Edit: January 10, 2011, 12:24:41 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #3 on: January 04, 2011, 01:21:20 AM »
Quote from: Karlos;603637
Well, I'm more of a C/C++ guy

So you prefer sissy's do you... :lol:

(Sorry couldn't resist that one... think me antibiotics and me normal meds are making me brain go a wee bit wibble like... :))


@ nicholas

Nice to see someone taking an interest in 68K assembly, its my preferred langauge (other than Scottish), if you want some examples of 68K source code just let me know and I'll send you some of my own stuff (DevPac 68k format) for you to look at and hopefully learn from... :)

It's all stuff I've written myself over the years, just don't ask me to explain all there is to know about 68K though as I can easily code in it but explaining to someone how to actually do it is not my strong point... :)

You can also download some examples of my source code from here for now if you wish (it ranges from the useful to the downright obscure)... :)

http://www.commodorescotland.com/#/downloads/4544143499
« Last Edit: January 10, 2011, 12:28:41 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #4 on: January 04, 2011, 09:53:08 PM »
Best thing to do is write your own parser in 68K, much quicker and you can make it to suit your own needs... :)

(@ Karlos... don't you think it's way past time to take down the xmas banner... :))
« Last Edit: January 10, 2011, 12:30:00 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #5 on: January 04, 2011, 10:02:41 PM »
Quote from: Karlos;603865
But it's so cheerful and festive...

Cobblers... it's keech and I've had enough of chrimbo to last me a lifetime, tear it down so I can get back to being grumpy again... :)
« Last Edit: January 10, 2011, 12:30:38 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #6 on: January 04, 2011, 11:47:58 PM »
Goodie... I smell another Bloodline V Karlos debate coming up... :)

Popcorn anyone :lol:
« Last Edit: January 10, 2011, 12:31:23 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #7 on: January 04, 2011, 11:54:31 PM »
Hmm... Karlos must need specs... Round one to bloodline... :)
« Last Edit: January 10, 2011, 12:32:01 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #8 on: January 04, 2011, 11:58:23 PM »
Oh... Oh... an irate fan has entered the ring... security... :)
« Last Edit: January 10, 2011, 12:32:48 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #9 on: January 05, 2011, 12:00:45 AM »
Karlos replies with an uppercut to the chin... :)
« Last Edit: January 10, 2011, 12:33:25 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #10 on: January 05, 2011, 12:05:39 AM »
Booo... bloodline has thrown in the towel (or should I say sock...;)) I demand a refund... :lol:

We Now Return You To Your Normal Viewing... :)
« Last Edit: January 10, 2011, 12:34:05 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #11 on: January 05, 2011, 12:08:43 AM »
Bloodline is disqualified for throwing a low blow after the bell... :)

(thought you were going to bed... ;))
« Last Edit: January 10, 2011, 12:34:51 AM by Franko »
 

Offline Franko

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Re: creating a text adventure, but with what programming language?
« Reply #12 on: January 05, 2011, 12:14:46 AM »
Oh well, if that's it then... It's just after midnight here so I'm off to peek through the neighbours windows and lurk about in the dark gloomy night... :)
« Last Edit: January 10, 2011, 12:36:17 AM by Franko »