The problem is that ArcadeGameSelector creates a script which you then have to execute in order to get the game to run. As Piru says, this doesn't work with labels. Is your GamesLauncher on Aminet?
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moto
Unfortunately no... It's pretty much set up to run on my system and would require the user to edit a script that sets up various assigns and make as much memory available as possible to run multi disk games from ram:...

I did try putting a package together a while back when some folk asked for it but couldn't figure out a way that would make it easy for the user to initially set it up, so I'm afraid I gave up...


The Main program and source code is available from my site if anyone wants it...