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Author Topic: Using "skip lab back" in scripts  (Read 3070 times)

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Offline Franko

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Re: Using "skip lab back" in scripts
« on: December 19, 2010, 04:08:12 PM »
Here's an example of  the PlayGame script I use to run WHDLoad games from my GamesLauncher Util...

Code: [Select]
CD "RAM:Action Fighter/"

Assign SAV: "SAVES:Action Fighter"

LAB LOOP
WHDLoad Slave=ActionFighter.slave PreLoad NoCache NoFilter NTSC
SKIP BACK LOOP
[/B]

This works fine on all my games without any problems... :)
 

Offline Franko

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Re: Using "skip lab back" in scripts
« Reply #1 on: December 19, 2010, 05:36:50 PM »
Quote from: motorollin;599963
The problem is that ArcadeGameSelector creates a script which you then have to execute in order to get the game to run. As Piru says, this doesn't work with labels. Is your GamesLauncher on Aminet?

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moto

Unfortunately no... It's pretty much set up to run on my system and would require the user to edit  a script that sets up various assigns and make as much memory available as possible to run multi disk games from ram:... :(

I did try putting a package together a while back when some folk asked for it but couldn't figure out a way that would make it easy for the user to initially set it up, so I'm afraid I gave up... :(



The Main program and source code is available from my site if anyone wants it...
« Last Edit: December 19, 2010, 05:38:36 PM by Franko »
 

Offline Franko

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Re: Using "skip lab back" in scripts
« Reply #2 on: December 19, 2010, 05:43:50 PM »
Quote from: motorollin;599976
That looks good! I use ArcadeGameSelector which is very effective.

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moto


Yeah, I've seen that one, its good but I prefer to stick with my own one cos it just sits as an icon on the workbench screen until you want to launch a game... :)