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Author Topic: Why Amigas never had a chunky mode ?  (Read 8294 times)

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Offline woofTopic starter

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Why Amigas never had a chunky mode ?
« on: June 02, 2016, 12:41:43 PM »
At some points in the 90s engineers at Amiga inc had planned the future with AGA, Super-AGA...

But certainly some engineers said "we will need a chunky mode": it will be simpler to program, more efficient, etc...

And then at this point some director said "it will cost too much" "bitplanes are enough for a game engine" "they can buy a graphic card" and other oddities

What is the name of this stupid man ?

Alain Thellier
 

Offline woofTopic starter

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Re: Why Amigas never had a chunky mode ?
« Reply #1 on: June 07, 2016, 01:08:15 PM »
>In 256 colour chunky pixel mode you can use a single byte write to set one colour.

Of course the original question was intended for 8 bits
"Why Amigas never had a 8bits chunky mode?"

In fact I have all the time asked myself "why when they did AGA with 256 colors didnt they do it as a chunky mode ?" They (the smart engineers at Amiga) certainly realise that 4/5/6 bitplanes got sense in A1000 era but 8 bitplanes didnt have sense anymore...

Of course modifying the blitter would have been a big task   ... but even without an updated blitter an A1200 with 8bits chunky would have been a good idea for games like doom/quake that used mostly the cpu for drawing at that time

Alain Thellier