>with wazp3d the textures on blitzquake are not correct
textures

certainly you dont have installed Wazp3D correctly
See this image it is Wazp3d with hardware rendering
http://thellier.free.fr/quake-hard2.pngYou must also set with Wazp3D-Prefs:
Renderer: hard
AntiAlias Image
Use Filtering
>ahi and povray. Would looking at the sources
just do it and if you find a "call to an x86 function with parameters from inside a 68k program" just let me know...
>v50 of wazp3d is working much better for me now
I told you ;-)
Alain