Hello
>Has anybody used Wazp3d very heavily please ?
Yes me .... cause I wrote it ;-)
There is no perfect solutions in Wazp3D-Prefs you can always select between speed and features . Of course nice features are slower (or less compatible with original Warp3D)
In Wazp3D-prefs
1) all Options with a + MUST be selected BEFORE launching the program
2) all Options after ">>> Enable Debugger >>>" like "Debug Function" "Debug Driver" etc.. are only here for debugging programs ==> programs will not looks better
+HardwareDriver Lie_
Just enhance compatibility must be ON
+TexFmt Lie
Just enhance compatibility must be ON
+Hack RGB/RGBA/ARGB texs
Better to let to ON. Only some few programs dont let original texture data be used (I have no tomatoes) and crash ==> OFF
+Use RatioAlpha(20%)
Can speed up if textures are not much translucent (else look worst)
+Use AlphaMin&Max
Can speed up if color/textures are not much translucent (else look worst)
+Directly draw in Bitmap
OFF is faster but less compatible ==> if the program tolerate it then use it
+Only TrueColor 24&32
NOT usefull for speed nor beauty
But Wazp3D is faster on a RGBA32 display
+Smooth Textures
Do a smooth effect on texture data once for all (textures are truly modified) nicer & no slow down
+Do MipMaps
Only usefull if textured objects are far away (like ennemies in BlitzQuake)
+Renderer|soft 68k only
WinUAE can also render in hardware (and hardware overlay = faster method)
+Reload new Textures
NOT usefull for speed nor beauty = only to hack an existing program with new textures
PolyHack|No (normal)|Hack:up to 5|More:up to 7
If programs tolerate "up to 7" then use it = faster
Perspective|No (fast) |Edges only|Simulated
Set it to No if program is not in perspective.
Texture|No Coloring|GL Coloring|Hacked: Gouraud|Hacked: Flat|No blending
GL Coloring is slower & nicer
Use Fog
slower & nicer
Use BGcolor Hack
Only usefull for some programs to get the current background color: dont change that if it works
Use ClearDrawRegion
If Directly draw in Bitmap=OFF then can be disabled (faster)
Use Clear Image
If Directly draw in Bitmap=OFF then can be disabled if the program(ie BlitzQuake) tolerate it
Use Min. Update
dont change that if it works
AntiAlias Image
Very CPU intensive (works only if If "Directly draw in Bitmap"=OFF)
Use Filtering
Very CPU intensive. Better to use "Smooth Textures" if the program tolerate it
Quake,glMatrix Patch
dont change that if it works
Force IndirectMode
New in future V50: dont change that if it works
Use StateTracker
dont change that if it works
>>> Enable Debugger >>> & Display FPS
Can set those two to ON to see current speed
Also about built-in software renderer = often they use only 8bits textures . Wazp3D use 32bits coloring/texturing ==> 4 time slower
Alain Thellier - Wazp3D Author