Hello Karlos
>was to take RGB lightmaps and turn them into monochrome shadow maps. However, rather than totally discarding the RGB data, I extracted it, compensated the brightness for having encoded it into the shadow map and used it to calculate vertex colours
Why do you use it as monochrome ?
I mean you can read the lightmap rgba values and use them as vertex colours . no?
This way you will do color-lighting and not only grey shade
>for the first pass in a typical 2 pass implementation.
2 pass ? What is the second pass if u did the lighting with vertex colours ?
Alain Thellier