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Author Topic: Warp3D (Bvision) users, please look at this picture  (Read 7260 times)

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Offline woof

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Re: Warp3D (Bvision) users, please look at this picture
« on: April 12, 2011, 01:44:20 PM »
Hello Karlos
>was to take RGB lightmaps and turn them into monochrome shadow maps. However, rather than totally discarding the RGB data, I extracted it, compensated the brightness for having encoded it into the shadow map and used it to calculate vertex colours

Why do you use it as monochrome ?
I mean you can read the lightmap rgba values and use them as vertex colours . no?
This way you will do color-lighting and not only grey shade

>for the first pass in a typical 2 pass implementation.
2 pass ? What is the second pass if u did the lighting with vertex colours ?

Alain Thellier