Hi
I am the author of Woof3D
SPEED: Its not very fast cause it's sotfware rendering except for the Amiga version that also can use Warp3D. It will evolve
as we say "Paris ne c'est pas fait en un jour"
(Paris wasn't made in one day)
Aminet is full of home-made simple WB games that can today benefit ot the 3D functions of Woof3D
AROS: i must found some docs about how library are interfaced/compiled on AROS
(main part will stay the same = an Amiga library)
but woof3d.library for AROS will happen....
PPC and others versions:
I have difficulties to find docs (or people knowing) about PPC libraries for the Amiga (only got a Morphos example) and i dont have a PPC (now)
If i got a LinuxPPC box running it will be easy to compile for it. (as you said the endian-wise stuff is incorporated).
MESA/OPENGL
note: from the programmer point of view Mesa = OpenGL.
Woof3D is simpler for beginners you almost never use pointers (except arrays) so your C source will look like as simple as a basic one
Mesa and OpenGL have much more functions (lots of useless too) and possibilities
Woof3D is not intended to be concurrent with those colossus but only to allow to add 3D stuffs to your home-made programs
Alain Thellier
PS: BMAP file is also included for basic developpers