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Author Topic: Smurf Rescue (New Amiga Game)  (Read 9340 times)

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Offline amiman99

Re: Smurf Rescue (New Amiga Game)
« on: January 01, 2015, 07:56:42 PM »
Looks really Nice!

P.S. I have a slight problem playing it on my NTSC A1200. The bottom screen is not visible and thus preventing me from seeing the danger areas.
Is this game made for PAL Amigas only?
Can you set the PANEL to the bottom instead the TOP, that would solve the problem.
Thanks
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Smurf Rescue (New Amiga Game)
« Reply #1 on: January 02, 2015, 04:30:35 AM »
Quote from: Oldsmobile_Mike;780888
Boot in PAL mode via early startup?
Yes, I did that, my Workbench then can be set to Hi Res PAL and I can verify that by switching to Composite video (the video is in BW, so I know it's PAL)
BUT, when I start the game it changes the screen to NTSC (the composite video is in color now) and I can't see the bottom.

I did try to adjust the OVERSCAN preferences by shifting the screen UP, but the game is not using it and shifts the screen down anyway.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Smurf Rescue (New Amiga Game)
« Reply #2 on: January 03, 2015, 03:06:04 AM »
Quote from: hipoonios;780913
Thanks for the feedback everyone.

I wondered why I got a warning from BB that saying the game and panel is too big together! It looks better to have it above the game. So i don't really want to change it. I will think of NTSC users next time :)

However, I have compiled a new version for NTSC with the panel below the game. So now you at least see the ground. But the panel seem does not display at all (only tested with WinUAE). O well, you can try it if you want:

http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.adf
http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.lha
I can see the ground now! Yes! (I can't see the panel on the bottom at all, but that's fine.

One more thing, I think the inertia (when you stop, but keep sliding) is too much, makes precision jumps awkward.

Looks nice, looks like you put alot of effort making the game.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Smurf Rescue (New Amiga Game)
« Reply #3 on: January 03, 2015, 08:53:36 PM »
Quote from: Lurch;780951
Nice game, can see you've spent a lot of time on it. However I must agree about the font on the website, even making the font slightly larger may help.

But the best solution would to use a non hand writing looking font.
On my web browser the font is different, standard print font, not like on the screenshot.
Maybe your default font is changed?
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(