« on: March 28, 2017, 06:27:51 AM »
Actually, pretty much everything on this is said. The GVP has the ability to generate a hardware interrupt on the vertical blank, and P96 is able to make use of it, in particular for the replacement of the WaitTOF() and WaitBOVP() functions of the graphics.library. These two functions are typically used to avoid tearing in animations, so it is good to have them.
The interrupt can be disabled/enabled from the internal API of P96 which is, unfortunately, not open.
I have GVP EGS 28/24 Spectrum it has problems with Picasso 96 and WHDLoad games. But there is no problems with WHDLoad if it used with CGX 3/4

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ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
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