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Author Topic: Resident evil for Atari  (Read 4461 times)

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Offline utri007Topic starter

Resident evil for Atari
« on: February 20, 2009, 07:05:35 AM »
http://www.atari-forum.com/viewtopic.php?f=26&t=15522

This would be nice to have for our beloved amigas
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline utri007Topic starter

Re: Resident evil for Atari
« Reply #1 on: February 20, 2009, 01:45:46 PM »
Yes I noticed that it is for 100mhz 060, BUT it uses software opengl and I cant see any reasons why to do that?

Resident Evil has a static background ja only few polygon objects, it shoul work just fine with 030
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD