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Author Topic: Why Amigas never had a chunky mode ?  (Read 8262 times)

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Offline kamelito

Re: Why Amigas never had a chunky mode ?
« on: June 02, 2016, 03:44:12 PM »
Quote from: woof;809417
At some points in the 90s engineers at Amiga inc had planned the future with AGA, Super-AGA...

But certainly some engineers said "we will need a chunky mode": it will be simpler to program, more efficient, etc...

And then at this point some director said "it will cost too much" "bitplanes are enough for a game engine" "they can buy a graphic card" and other oddities

What is the name of this stupid man ?

Alain Thellier


It was planned for AAA. (See Dave Haynie)
Kamelito
 

Offline kamelito

Re: Why Amigas never had a chunky mode ?
« Reply #1 on: June 03, 2016, 08:20:06 PM »
Copper Chunky has been done in demo, sure it's not real chunky but show how versatile the Amiga chipset are.
Kamelito
 

Offline kamelito

Re: Why Amigas never had a chunky mode ?
« Reply #2 on: June 08, 2016, 06:47:30 AM »
The Atari 600/800 were cutting edge in 1979.
Kamelito
 

Offline kamelito

Re: Why Amigas never had a chunky mode ?
« Reply #3 on: June 08, 2016, 09:54:37 PM »
Rescue on Fractalus come to mind.
Kamelito
 

Offline kamelito

Re: Why Amigas never had a chunky mode ?
« Reply #4 on: June 09, 2016, 07:16:23 AM »
Quote from: psxphill;809673
I played it on the c64, I don't remember if I played the Atari version. How different is it?


I'd say faster and more colorfull check on YouTube.
Kamelito
 

Offline kamelito

Re: Why Amigas never had a chunky mode ?
« Reply #5 on: June 09, 2016, 07:17:14 AM »
Quote from: smerf;809686
Why would you want to see Dave Haynie, he is still working on the Super AAA chip set.

smerf


?
Kamelito