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Author Topic: P96 RTG driver development for new hardware  (Read 16763 times)

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Offline kamelito

Re: P96 RTG driver development for new hardware
« on: November 24, 2015, 07:44:37 AM »
Quote from: JimDrew;799485
I asked Toni some basic questions when we were trying to figure out the problem with monitor files not even appearing in the ScreenMode setup.

The UAEGFX monitor file source really doesn't help with the Picasso96 stuff.  It just gives you a basic monitor file skeleton (which is nice).  I am looking for info on the system patches that are available for replacement.  The PicassoIV monitor driver has a bunch in there - more than any other Picasso96 supported board.  I have disassembled the monitor file some, and I should be able to use the disassembly along with a few bits of source code from FUSION to figure out some of the system patches.  I have a PicassoIV board in my A3000, so I can look at system vectors as well and see what doesn't point to the normal Intuition/Graphics routines.


@Jim
You could patch  setFuncrion() early in the SS (removing set patch if not needed for the test) and print which function is been patched and the name of the task doing it then you'll know.
Kamelito
« Last Edit: November 24, 2015, 07:49:21 AM by kamelito »
 

Offline kamelito

Re: P96 RTG driver development for new hardware
« Reply #1 on: November 27, 2015, 07:47:44 AM »
Quote from: Cosmos;799634
Gunnar BigGun said to me he have the Picasso96 SDK...

I asked to give it to me, but no answer some years ago...

Ask him, maybe you will be lucky...


They're looking for the DDK, the SDK is freely available. Maybe just a typo...
Kamelito