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Author Topic: MorphOS Milestone: 2000+ licenses sold  (Read 13689 times)

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Offline kamelito

Re: MorphOS Milestone: 2000+ licenses sold
« on: September 08, 2013, 11:19:55 AM »
Quote from: itix;747252
I see it in different manner: without cheap hardware there would be less users.

 Impossible to say since no new HW was available for Morphos so you can't compare it's just a guess :)  Kamelito
 

Offline kamelito

Re: MorphOS: Celebrating 2000 Registrations
« Reply #1 on: September 08, 2013, 04:38:38 PM »
Quote from: fishy_fiz;747261
It's the price of the license, not the hardware that's stopping the numbers being higher than they are. I know more than a few people who use MOS on occasion, but are unwilling to shell out $200-ish for a license (that's a full "modern" computer price).

And before the usual suspects get their panties in a twist, this isnt a criticism (I like MOS, and its much more attractive than OS4.x to me in regards to pricing), just a simple truth (from someone who has no interest in playing favorites). In reality there's more people using MOS than the registrations suggest, its just that not all are willing, or able to afford a license.

 +1 I should add that I expected more from Morphos for a first contact. For Amigans that left years ago I would have expected a better first experience. Papiosaur pack help after but now I'm wondering if I should pay that price, for now my powerbook is just not used. Might put Linux on it.  Kamelito
 

Offline kamelito

Re: MorphOS: Celebrating 2000 Registrations
« Reply #2 on: September 08, 2013, 08:38:38 PM »
Quote from: takemehomegrandma;747280
If you however have become used to Windows or MacOS during the last decades, you may have been so accustomed to having everything pre-configured and set up in a fixed structure with no need (or no possibility) to set things up the way you once did on Amiga, and then you may find out that you would "have expected a better first experience". Then you perhaps will look at this as a weakness. Personally I don't agree though. Only Fleecy's and McEwen's "Amiga" was about "using content". ;)

Papisaur's pack indeed serves a purpose here. It will get you going very fast. But IMHO it's not as fun, and the result will basically be "Papisaur's system" (not necessarily a bad thing ;))...

It's a good thing that you can try before you buy though!

:)

 Exactly, I use Windows for work as many I suppose, Mac at home and while I did all the settings you spoke about in the old days (I even wrote the first program that remove borders around icons, because I didn't like them, check Aminet). Now I'm maybe too old to do that kind of things, it's the same as configuring computers, repairing them, same for the OS, I'm kind of lazy today, it doesn't interest me anymore. I just expect things to work well. Even a friend of mine tried the Amiga recently using a Raspberry PI and he didn't remember how to use one and was surprised that the UI didn't evolved since 3.1. (again first contact). One thing also that make me hold back buying Morphos and I can't explain it, is the fact that AmigaOS 4 is an evolution of the "real" Amiga OS. It's kind of important to me that code and design from Mike Sinz, RJ Mical, Andy Finkel, Dale Luck, Randell Jesup etc is present there because they were our gods.  You tend to minimize the importance of the first impression.   One more thing, developers are vital and good documentation is the first step, wiki.amigaos.net seems to be the way to go, it seems that http://library.morphzone.info/Main_Page is not as complete but I might be wrong. Kamelito
« Last Edit: September 08, 2013, 09:00:52 PM by kamelito »