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Author Topic: Presenting a brand-new game and looking for collaborators  (Read 8773 times)

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Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #14 from previous page: November 29, 2006, 02:54:12 PM »
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motorollin wrote:
I clicked on "F-L-A-S-H" and the little red wedge thing appeared on the right hand side, but when I press OK it still says "modules missing". On the Spaceship page only the Wedge is listed  :-(

It looks like the building process of the spaceships fails.
When you hover with the mouse on the setups, can you see the spaceships in their entirety (f.ex., see this screenshot)?
I'm afraid I can't help much, as the thing works flawlessly on both AOS4 and Windows. I will look into it when back home, however.

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #15 on: November 29, 2006, 03:05:55 PM »
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motorollin wrote:
No, when I hover over the setup I only see one component.

Ah, OK. Then the building process is definitely broken.

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I added the HelioCompressor and it allowed me to proceed, but then the game hung.

Well, no wonder... who knows how corrupted the spaceship in memory is... in fact, if the only piece actually mounted were wedge (as it seems), you would not even be allowed to mount HelioCompressor.

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It's obvously not compatible enough with OS4Emu to allow it to work.

That seems likely, although I can't rule out that maybe there is some hidden bug that pops up only in particular conditions...

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If you want me to test a later version which may fix it at any point, let me know and I'll give it a go.

Honestly, I don't think I'm going to work on the code anymore... not until I find some collaborators.
I will only have a quick look at that part of the engine when back home and also ensure I have properly built everything.
BTW: I just tested the Windows version also on this machine, which in the past did give me problems, and everything just works.

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #16 on: November 29, 2006, 03:12:09 PM »
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motorollin wrote:
I understand. Unfortunately my skills at pixelling are not good enough for this project, but my offer of writing the music still stands. PM me if you want to hear any examples of stuff I have done and I will send you some samples.

Thank you, but ATM it makes no sense taking also the burden of the audio part :boohoo:

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #17 on: November 29, 2006, 03:19:36 PM »
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motorollin wrote:
What do you mean? I'd be doing all the work :-)

It does not go like "OK, I'm waiting for music" and then forget about it. We would need to discuss a bit about what is needed, where it is needed, why it needed, etc. and I also would need to add the code for handling the audio. Not wise, given that the project is practically stopped.
Audio will come only when/if I have serious graphics and levels (let's not forget that I also need designers for levels, weapons, enemies, etc.), i.e. when the project moves ahead in the right direction.

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #18 on: November 29, 2006, 03:27:25 PM »
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motorollin wrote:
Fair enough. Well I really hope you get your project finished!

Thanks for everything anyway :-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #19 on: November 29, 2006, 05:14:43 PM »
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JJ wrote:
I am not a pixeler by trade or hooby to be honest, but I will look at the currrent graphics, and get in touch with you to see if I can help in anyway

It is not important what is your real profession. What matters is: a) how good you are; b) what degree of commitment you can guarantee ;-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #20 on: November 29, 2006, 06:40:10 PM »
@motorollin

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saimo wrote:
I will only have a quick look at that part of the engine when back home and also ensure I have properly built everything.

I have now re-built everything making sure that all the stuff to be linked was correct and uploaded a new archive. If you want, you can download it and try again ;-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC