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Author Topic: RTG on AGA.  (Read 4657 times)

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Offline saimo

Re: RTG on AGA.
« on: March 12, 2003, 02:54:55 PM »
Quote

Tickly wrote:

Even if it DID have a HAM8 mode, it would be so slow as to make the program unusable.


erm... ehm... a little OT, but this gives me the opportunity for some self-advertising... :-P
some months ago a released a package for fast (49 fps for a 320x256x8 with a 030@50) C2P stuff (and lotsa more) on AGA: it's pure c0d3rz stuff, but still I think it may be interesting to Amiga freaks... it can be found on Aminet searching for "TCS" (WARNING: there may be probs with scandoublers and gfxcards redirection because the system uses SHRES displays - no damage can be done, though, just bad-looking visuals).
I'd really like to know what people may think of it...

Regards,
saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimo

Re: RTG on AGA.
« Reply #1 on: March 12, 2003, 05:08:29 PM »
sorry for this late reply - I had to fly to a uni lecture...

anyways, yes it bangs the hadware, although it can be made OS-friendly (BTW: the system is in the form of a shared library, but nothing stops anybody to write his own routines, thanks to the extensive documentation that can be found in the archives); yet, I don't have the time right now and, after all, it's not something really needed... who cares about AGA this days, besides AGA democoders (who will be quite happy with the current implementation)?
To have a glance at some of the features, check out also the TCS_demo (on Aminet, too): you may find interesting things like 2 indipendent, variably cross-faded, 256-color screens with some rotzoom effects.


Best regards,
saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC