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Author Topic: Warp3D tutorials  (Read 4796 times)

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Offline MinuousTopic starter

Warp3D tutorials
« on: April 12, 2012, 05:55:39 PM »
Hello, I am trying to use Warp3D to enable a flat texture-mapped square/rectangle to be viewed at different angles.

How can I create non-triangular objects? I want to create a square/rectangle. This can be done by creating two triangles adjacent to each other, but Warp3D seems to be designed to wrap rectangular textures onto triangles for some reason, which isn't very useful. How do I tell the system to wrap the texture around both triangles (ie. to treat them as a single object)?

How do I move the camera/viewpoint (as can be done in eg. AMOS 3D), there doesn't seem to be any way of doing this? Must I instead move the triangles?

Is there any example code or tutorials available? I had a look on Aminet, there is almost nothing.
 

Offline MinuousTopic starter

Re: Warp3D tutorials
« Reply #1 on: April 13, 2012, 03:40:23 PM »
Yes, I'm nearly finished implementing the feature using Direct3D for the Windows version and then might try implementing that functionality via Warp3D for the Amiga version. I will rotate the object which will obviate the need to move the camera.