0 Members and 1 Guest are viewing this topic.
The problem is that WarpOS uses a different ABI than MorphOS (PowerOpen vs SysV). I added the necessary glue based on this rtgmaster replacement library, but it still crashes. I was told that this is trivial stuff, so if you can convince a MorphOS developer to look at it, it can be probably fixed in no time.
I thought MorphOS has warp3d support but not for our GPUs I think. I know the mac mini will play warp3D games and I assume that is ppc warp3D Games ?
I have good news, you don't have to walk into the lion's den. If you already did, then I hope you have survived.Since the issue has been brought up again, and I had some idle time, I went ahead and fixed the problem myself. Being the bungler I am, I tried to mimic the interface of the MorphOS version of rtgmaster.library, which is compatible with WarpOS programs. This was a bad idea, because it has a mixed interface having both 68k and WOS functions, where Warp3D has two separate libs for this purpose (Warp3d.library and Warp3D_ppc.library). To keep the long story short, I now have Wipeout 2097 running with Wazp3D on MorphOS. I've sent my changes to Alain, the rest is up to him.