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Author Topic: 68k Beta-Demoversion of DigiBoosterPro released  (Read 4346 times)

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Offline krashan

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Re: 68k Beta-Demoversion of DigiBoosterPro released
« on: February 21, 2011, 08:02:25 PM »
Yes, that's true. DigiBooster 3 cannot be expected to be faster than DigiBoosterPro 2.x due to MUI usage and more advanced player. There is some room for improvements however, if demand for 68k version will be high. On the other hand limiting DigiBooster 3 future development to weak, 20 years old processors is not the right way. All CPU hungry features will be made optional, but for serious DigiBooster 3 usage a PowerPC based machine running MorphOS or AmigaOS 4 is recommended. WinUAE on an x86 is a solution too.

Offline krashan

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Re: 68k Beta-Demoversion of DigiBoosterPro released
« Reply #1 on: February 22, 2011, 07:28:58 AM »
Quote from: haywirepc;617142
I tried the 68k version. Looks nice. You should consider adding some example songs to the download.


http://ftp://ftp.modland.com/pub/modules/Digibooster%20Pro - a huge collection.

You can also find some on http://modules.pl, use search by format.

Offline krashan

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Re: 68k Beta-Demoversion of DigiBoosterPro released
« Reply #2 on: February 23, 2011, 01:33:06 PM »
Quote from: djnick;617429
Snapshot:


Looking at the snapshot it seems like you haven't run the installation script, so the default theme is only partially loaded, giving some nasty GUI effects like additional spacing here and there and missing textures.

Offline krashan

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Re: 68k Beta-Demoversion of DigiBoosterPro released
« Reply #3 on: February 23, 2011, 03:56:17 PM »
Quote from: djnick;617468
Also you will need to put new icons on installation. Old ones are present currently.


There is no common icon standard for AmigaOS 3, other than the 4-color set provided by Commodore on system disks. I've just choosen one of popular (but by no mean official) standards, MagicWB namely. NewIcons are not standard as well, and they also have some sub-flavours. Providing alternative icon sets has rather low priority, taking into account all important features missing in the program yet :).

Offline krashan

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Re: 68k Beta-Demoversion of DigiBoosterPro released
« Reply #4 on: March 03, 2011, 05:34:16 PM »
Quote from: XDelusion;618141
Would adding in Indivision ECS support for this help any you think? I.E. take some of the load off the graphics display? Or am I thinking wrong? It seems to have given the lastest ADOOM a boost.


Maybe. I've read Indivision ECS adds some chunky modes. But then DB3 does not need chunky mode per se, as it does not make any 3D graphics. What DB3 does is excessive amount of 2D scrolling on large screen areas. I guess Indivision has no 2D blitter built-in.