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Offline krashan

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Re: Programmers wanted
« on: January 27, 2011, 08:04:16 AM »
Quote from: ChaosLord;609633
Then to rewrite again to increase the resolution to 1280x1024.  If MOS machines cannot do that then I would be forced to port to 1280x960 which would be a ton more work but still possible.


MorphOS itself handles full HD (1920 x 1080) and more. The rest just depends on gfx card used and monitor. BTW making the game to automatically adapt to any resolution may be not a bad idea. Most displays are able to scale up, but some older (and smaller) ones can be not able to scale down (or it looks awfully).

Quote from: ChaosLord;609633
So I need a machine with FAST gfx.  Not some run down slow clunker :)


Even an Efika with Radeon 9200SE outperforms any classic Amiga with any graphics board by factor of ten.

Offline krashan

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Re: Programmers wanted
« Reply #1 on: January 27, 2011, 08:24:13 AM »
Quote from: ChaosLord;609644
Someone I was talking to had a mac mini that could ONLY do 1280x960 even if the gfx card could do more (due to limitations of built in monitor).


I would say that this is a monitor problem, not Mac mini problem. I've read MorphOS can be run in 2048 x 1536 without problems (of course not on every gfx board and monitor).

Quote from: ChaosLord;609644
But you are saying I can just write the game to do 1280x1024 and MOS can automagically scale it down to 1280x960 if needed?


No. There is no automagic scaling in MorphOS, only scaling in monitor. When you send 1280 x 1024 image to 1280 x 960 monitor it will either contract it vertically (distorting aspect ratio) or contract it in both dimensions and add black vertical side stripes (to keep the aspect ratio).

Offline krashan

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Re: Programmers wanted
« Reply #2 on: January 28, 2011, 07:21:53 AM »
Quote from: ChaosLord;610026
What editor would I be using on MOS?  Does CED exist for MOS?  I have a registered GoldED CD from several years back but I donno if it has an MOS exe on it?


Yes, there is native version of CED. There is MorphED (a bit limited version of GoldED) in the MorphOS SDK, as far as I know GoldED works too. There is also some new programmer editor in the work, but we will have to wait until MorphOS 2.8 for it.

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As a professional MOS developer, Do u recommend developing code natively on the MOS machine or do u recommend crossdev from a windoze xp box?


I only develop natively. Even on 500 MHz machine GCC 4 is fast enough.

Offline krashan

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Re: Programmers wanted
« Reply #3 on: January 28, 2011, 08:32:44 AM »
Quote from: ChaosLord;610063
I have decided I need to sort of ease into it.  So could I use my SASC compiler on MOS hardware temporarily?


You can, but of course SAS/C will generate m68k code, which will be ran under transparent emulation, so you won't get the full PPC speed (but something like virtual 68060 running at 200 - 500 MHz depending on the real computing power of the PowerPC processor in the machine).

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What about the SASC debugger (CodeProbe, CPR)?  Does it work under MOS? How about the breakpoints and graphical single stepping thru the source code?


I guess you should ask kiero ("kiero" on #morphos at irc.freenode.net). AFAIK he uses SAS/C on MorphOS for compiling 68k programs.