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Author Topic: NAPALM rtg P96 Problems, HELP!  (Read 3549 times)

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Offline LPTopic starter

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NAPALM rtg P96 Problems, HELP!
« on: March 26, 2003, 12:45:53 PM »
Hello fellow NAPALM Gamers and Amiga Owners...

I'm having trouble runing ClickBOOM's NAPALM
On my A1200 w/Voodoo3

I have all the nessesary software installed, such as
Picasso96 2.1b and RTG master libV42...
My system is running smoothly...

The game loads fine...
But the screen really flicker when the animated ClickBoom
logo is loaded at the menu screen... You can hardly see anything
on it... My theory is that some of the c2p rutines in some way
dosen't work with my system... I've tried All of the
included ones in the game (AZURE, SUZY and the new Luzy)
I've tried to update to CrimsonCrisis v1.4 exe and nothing seems
to work...

Have anyone out there experienced the same syptoms
Or am I to be without NAPALM...?
 

Offline LPTopic starter

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Re: NAPALM rtg P96 Problems, HELP!
« Reply #1 on: March 26, 2003, 01:20:30 PM »
Thanks buds!

I'm a rookie in amiga knowledgement so I'll try
to skip those c2p routines :)
 

Offline LPTopic starter

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Re: NAPALM rtg P96 Problems, HELP!
« Reply #2 on: March 26, 2003, 02:29:20 PM »
Ok...

I'm still lost here...

After following all of your advice

The flicker has reduced and the game is not
hanging anymore, but the flicker is still there
and inside the game there is a transparency of
the "load mission" screen... I don't understand this?

I'm running out of ideas...

I've got the new mediator drivers...
Voodoo mem is set to 8mb as they suggest from
elbox...

It's a downer :-(
 

Offline LPTopic starter

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Problem solved!
« Reply #3 on: March 30, 2003, 07:38:51 PM »
Thanks all of you!

Finally The problem is solved!

I found out, after alot of testing, that
I just had to change the screenmode of my Workbench
from 1200x1024 to something lower, for the game to work...

Guess it must be some kind of a memory problem...

:-?
Regards

LP