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Author Topic: Is PowerVR chip (used in Dreamcast) a good one?  (Read 10475 times)

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Offline downix

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Re: Is PowerVR chip (used in Dreamcast) a good one?
« on: January 29, 2004, 04:16:30 PM »
The Dreamcast used the PowerVR 2.  A PC version of the PowerVR3 was called the Kyro (and II).  PowerVR licenses their cores, including newer cores than the ones used in both the DC and Kyro.

But even with slight improvements, the cores of the Kyro could be made competitive with modern video cards.
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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #1 on: January 29, 2004, 04:22:38 PM »
@redrumloa

I'd highly recommend you check out the PowerVR website then.  The PVR's drivers are open-source and documentation is easy to get.  There was a point I wanted to use the PVR in my Eddas design, but I can't afford the licensing costs.
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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #2 on: January 29, 2004, 04:46:46 PM »
@lempkee

I actually do know the cost of licensing, but can't state it due to NDA.

Hint,  you're talking 6-figures minimum, more likely 7 in the longer term.

I'm almost tempted to offer licensing my design to this poor guy.
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Offline downix

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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #3 on: January 29, 2004, 05:02:07 PM »
@mjg59

I could have sworn they were, I'll download and look.

For anyone interested in developing for the PowerVR, click here.
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Offline downix

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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #4 on: January 29, 2004, 07:11:49 PM »
Quote

AmiDelf wrote:
What sort of NDA's are you talking about? Yes, I would love to work with someone like you downix.


Well, I'm right here

Quote
I would love to create a new Amiga team. I would love to build it up slowly. Getting hardware people tougether. Because a Amiga with PowerVR custom mainboard replacing AGA would doo lots.

You have a lot of options, including full-custom solutions.  Depends on how much money you want to spend
Quote


In the end, AmigaOS4 could be licensed. Maybe a PayPal account could be created, to gather money for such project like this?

This project can show what Amiga people really wants...

Regards
Michal, www.amigaworld.org,

OS4 is one option, MorphOS is another and so is AROS.  you'd have the pick of the litter, so to say.  Don't waste any advantage like that by playing to sides.
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Offline downix

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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #5 on: January 30, 2004, 02:09:25 PM »
@Speelgoedmannetje

Check out their website, there are newer cores from them, such as the MBX.
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Offline downix

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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #6 on: January 30, 2004, 02:11:14 PM »
USB == great way to turn that 3Ghz computer into a 200Mhz computer.

PS/2 ports are dedicated interfaces, and can be given Amiga-like control capabilities.  To do the same with USB takes a *lot* of glue logic, upping the price.
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Offline downix

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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #7 on: January 30, 2004, 03:00:47 PM »
Quote

bloodline wrote:
Quote

downix wrote:
USB == great way to turn that 3Ghz computer into a 200Mhz computer.



I hope you can back that claim up! My 3Ghz machine is not affected by the chain of USB devices and Hubs pluged into it!!
I notice fully well how much my 1.5Ghz Athlon does when using USB peripherals. Under heavy USB 2.0 loads, the Athlon is noticably slower than otherwise.  Of course, include an I/O processor and USB's shortcomings vanish.  (many motherboards nowadays do include one)
Quote


Quote

PS/2 ports are dedicated interfaces, and can be given Amiga-like control capabilities.  To do the same with USB takes a *lot* of glue logic, upping the price.


but every computer has to have at least USB 1.1 now, since 99% of all equipment uses it, and with good reason.

Noone is saying *not* to have USB.  I was presenting the arguement that USB is not necessarily the only way to do the situation.  
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Offline downix

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Re: Is PowerVR chip (used in Dreamcast) a good one?
« Reply #8 on: January 30, 2004, 04:42:21 PM »
Firewire works closer to how SCSI does, that is it has its own controller and doesn't need to continuously poll the CPU.

USB more like IDE without ATA, that is the more load on the system, the more work on the CPU.

That's why top-end Intel machines (and several machines from other vendors) have been including low-end IOP's to handle the load from things like USB.
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