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How to do 3D graphics development on the Amiga?
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Topic: How to do 3D graphics development on the Amiga? (Read 13797 times)
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downix
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Join Date: Jan 2003
Posts: 1587
Re: How to do 3D graphics development on the Amiga?
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on:
December 03, 2003, 11:42:29 PM »
@lempkee
Rave3D TinyGL and a Warp3D compatible API are included with MOS 1.4 last I heard. JunGL is under development. JunGL is a modern GL so I understand, including the shaders asked about.
-edit- Just was informed that TinyGL is not included yet atm. My bad.
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downix
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Re: How to do 3D graphics development on the Amiga?
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Reply #1 on:
December 04, 2003, 03:08:13 PM »
@lempkee
No, it was stated earlier that MorphOS *does* have 3D included, namely Rave3D and their Warp3D clone.
It also has 2 more higher-level 3D systems under development, TinyGL and JunGL.
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downix
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Re: How to do 3D graphics development on the Amiga?
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Reply #2 on:
December 04, 2003, 05:08:12 PM »
@Crumb
I have never tried StormMESA in any way shape or form. I could give it a shot tho, URL?
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