Sounds interesting, what was the Hombre chipset then? AAA? Anyyone know of any links with info?
it was not AAA, it was post-AAA. They began Hombre when it was obvious that AAA had fallen too far behind. (actually, the origins of Hombre began with an object study to see about putting AAA and a 68k processor into a single chip for a laptop, but things evolved far since that original concept) it did not have much in the way of legacy support for OCS/ECS/AGA. there's a good review of it at
http://amiga.emugaming.com/hombre.html.
There are a few mistakes in that review, however, as some legacy compatability did exist. Most notably the fact that Hombre still used the AAA's audio/peripheral chip, Mary. In addition, it still supported playfields and had added blitter modes to make a dedicated sprite engine redundant. it did keep one sprite tho, Sprite0, which was now slaved as a mouse pointer.
Hombre on a PCI card would have also netted Commodore sales outside of the Amiga platform, as Hombre would have compared well with the top-end chipsets from other vendors and came in at a much lower cost *and* provided features such as texture mapping and dynamic lighting that the other vendors did not add till '97 (when Hombre was slated for production in '95).
but, it's all just a dead past now. A shame, really.