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Author Topic: Companies That Still Make 16-bit Games?  (Read 3727 times)

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Offline MiddlemanTopic starter

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Companies That Still Make 16-bit Games?
« on: March 25, 2012, 11:41:58 AM »
Just out of curiosity, does anyone here know about anyone still making games today for the original Amiga? ie. coding in 16-bit? Just a bit curious about this (as a gamer).....
 

Offline MiddlemanTopic starter

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Re: Companies That Still Make 16-bit Games?
« Reply #1 on: March 25, 2012, 03:20:48 PM »
Quote from: ChaosLord;685285
It is impossible to code Amigas in 16-bit as there is no such thing as a 16-bit Amiga.

All Amigas ever built can only be programmed in 32-bit because they have 32-bit CPUs.


Sorry for the confusion, I guess it's my habit as a Brit... :lol:
When I said '16-bit games I actually meant Amiga games. '16-bit' is a nickname I've always used to refer to Amiga period games. :)

You see back in my days, the earliest Amigas that we had were all 16-bit. All the magazines referred to the battles between the Amiga and Atari ST called it the '16-bit battles'. You can check this yourself on Wikipedia.....the earliest Amigas DID have 16-bit, only the later ones were changed to 32-bit.

So rephrasing the question what I was meant to ask was….'Is there anyone still making games for the Amiga today?' i.e. adventures/shootemups etc? a la Commando style, Defender of the Crown, Xenon etc? I know that on Lemon Amiga there's been a few out last year (like Prince of Persia for the C64) but nothing that I'm aware of that is new for the Amiga, hence I'm asking....
 

Offline MiddlemanTopic starter

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Re: Companies That Still Make 16-bit Games?
« Reply #2 on: March 25, 2012, 04:40:48 PM »
Quote from: ChaosLord;685318
hehehehe I didn't even think of that.

I was so mad about the deragatory insulting accusation of the mighty Amiga running 16-bit games... that was all I could think about. :madashell:

Thank u for getting me back on track :)

Yeah that Total Chaos fansite has been down for months :confused:



@Middleman
Tripitaka is correct, Team Chaos still works on the Total Chaos series of games.   As proof that the game really exists and is not 16-bit, you can look at this: http://us4.aminet.net/aminet/docs/rview/TotalChaosAGA-Review.jpg


OH....so THAT'S what it was all about! (hehehe)
Thanks for that...I'll have a look! :)
 

Offline MiddlemanTopic starter

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Re: Companies That Still Make 16-bit Games?
« Reply #3 on: March 26, 2012, 02:14:56 AM »
Quote from: Digiman;685392
OCS and ECS are 16bit and so is the DMA bus architecture for chipset<->CPU<->RAM. As you are programming the 16bit OCS/ECS and all chip/fast memory access is 16bit so your games are running on a 16bit computer ergo they're 16bit games.

Calling Amiga 500/600/1000/1500/2000 32bit systems is as wrong as calling the Atari Jaguar a 64bit console.

Thanks for that Digiman..... :)

@ChaosLord
Actually that review you gave me was really fun to read, I really enjoyed it! Cos I've never ever seen a games review that gave a game a complete 100%. And it was so honest to boot....best review ever! :D

@Tripitaka
I had a look at Desert Racing of BarDos...it doesn't look bad at all! Read the comments too...some felt it needed more memory to run or have it ported to PowerPC. But it looks good! :)


Generally speaking though, I'm REALLY REALLY surprised no one is coding 16-bit games anymore, not even as a hobby or small project. It would be great if somebody did it for the Amiga a la Prince of Persia C64, like Mr Sid has > http://popc64.blogspot.com