Welcome, Guest. Please login or register.

Author Topic: FPGA Replay Board  (Read 820279 times)

Description:

0 Members and 3 Guests are viewing this topic.

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #14 on: March 17, 2013, 02:37:33 PM »
Are you able to give us an idea of the cost of a '2nd best' 060? I see a few go on ebay from time to time for £50-60 (excluding the insanely priced ones) but not sure how this compares to the oriental prices.
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #15 on: April 03, 2013, 03:09:14 PM »
Quote from: mikej;731114
Some production pics on the "old" website :

http://www.fpgaarcade.com
/MikeJ


Oooo we're getting fancy boxes too? I just thought you were referring to the packing crates. Very nice.
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #16 on: April 21, 2013, 09:04:44 PM »
Wait until next week and take a large empty suitcase with you :)
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #17 on: April 25, 2013, 01:55:10 PM »
Mike, existing owners?

I can't seem to find specific mention of support for usb joysticks/pads. What level of support can we expect in the short term? Are HID digital pads supported? Can we expect analogue sticks to work? Emulating 9 state digital or full analogue support?

I only ask as I have a stash of amiga/atari DB9 sticks, but only 1 works perfectly. I snapped the last of the spare springs on my QuickJoy sticks...

I've got some PC 15 pin midi port flight sticks too, but I'm guessing i'd need an adapter to DB9 for those.
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #18 on: June 04, 2013, 10:59:13 PM »
It's more like a couple of times a minute to be honest :)
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #19 on: June 12, 2013, 12:24:37 PM »
The previous answer to game pads was "The current core is very close to the original hardware, so only 9PIN digital.
There are analog inputs on the ARM which can be used in future.
The USB adapter adds keyboard and mouse, and can be extended to all sorts of stuff in future."
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #20 on: October 10, 2013, 12:47:14 PM »
Mike do you have a rough idea when we can get a board to test from you? Weeks? Or into the new year?
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #21 on: October 11, 2013, 11:33:54 AM »
Quote from: psxphill;749810
However any extensions that are made could be added to WinUAE if anyone cared enough.


I think the lack of demand for SAGA (or whatever advanced AGA people are thinking about) in WinUAE says a lot of the need to do it in the FPGA. By all means give us a mode that make the functionality we already have insanely fast but do we really need new functions?
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #22 on: October 14, 2013, 11:32:30 AM »
Quote from: AmigaClassicRule;749828

3) Allow support for more than 64 colors per sprite....say 32 bit colors per sprite....like you see in RTG
4) Add 3D support


The difference for 1 & 2 is that the devs wouldn't have to make any changes for existing code (unless they hooked game timings to known AGA timings, but that's bad practice). It wouldn't be much different to catering for the different cpu speeds classics have.

As for 3 and 4, surely that would be better as an extension to the RTG mode (behaving like existing 2D/3D cards do).

The more compatible things can be the better. We don't need another AMIGA platform to code for.
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #23 on: November 30, 2013, 12:02:17 PM »
Quote from: broken;753597
Any updates yet on availability?

I believe real life, very thorough testing and holidays may have thwarted the pre Christmas launch we were all hoping for. Fingers crossed though...
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #24 on: March 28, 2014, 03:28:38 PM »
Mike seems to be giving boards to developers, so there are plenty of new cores in various states of awesomeness. Amiga core is still missing some key ingredients before the next batch of hardware will be rolling off the presses. Just another 2 weeks... (in the amiga sense)
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #25 on: March 28, 2014, 08:42:56 PM »
Quote from: TheMagicM;761458
Can you buy the board now or ?

Only if you are able to assist with the development it seems. We appear to be very close, but Mike wont release to the masses until the common framework is stable and the AGA core works adequately. With the Atari (400/800), VIC20 and C64 cores being developed by various people there is extra work required on the common framework. There is steady, and visible progress so it will be with us before all our amigas are retired to the digital graveyard.

I think Mike is currently having fun dismantling C64 SIDs and that can only be a good thing.
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #26 on: September 11, 2014, 12:53:46 PM »
Mike is in Europe and at least one of the distributors are too
 

Offline cunnpole

  • Full Member
  • ***
  • Join Date: Mar 2011
  • Posts: 120
    • Show all replies
Re: FPGA Replay Board
« Reply #27 from previous page: July 06, 2015, 09:20:22 AM »
Mike is now pushing his remaining stock out to those on his original list and is updating his instructions for another batch to be produced and tested at the factory. I just got mine last week so things are definitely happening.