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Author Topic: Wolfenstein 3D IS technically possible on stock A500 shocker!  (Read 20190 times)

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Offline B00tDisk

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Quote from: Digiman;604459
I've never seen Wolfenstein 3D run on a stock Amiga, suspect if it even exists it is not full screen (320x200 NTSC not PAL 320x256 full screen).

And how did I come to this conclusion? Well simple. Search out a little game by Domark called Battle Frenzy/Bloodshot for the Sega Megadrive...a machine with no blitter and just powerful sprites/scrolling hardware via a 7.5mhz 68000 CPU with DMA channels just like an Amiga. Of course I presume it has no DSP in the cartridge because it is not one of the ultra rare DSP games for that system unlike the pathetic lump of shit by Nintendo which needed a DSP even for launch games like Pilot Wings :roflmao:

So if anyone knows where Wolfenstein 3D in full screen engine is for Amiga 500 please point me towards it :)

Now interestingly if this game engine can be ported to Amiga 500 (it's 68k code after all) then you should be able to easily do a passable and FAST Doom full screen in 32 colours too with the extra CPU grunt of a stock 2mb Amiga 1200. All that's different is the textured floor and wall superficially. Doesn't have to be perfect but it would be better than anything else I've seen on AGA running on a stock A1200 really.

You tube it, you will be impressed.

*zips up flame proof jacket VERY tightly*

Citadel is a Wolf-3d like game that'll run on an A500 with 1mb RAM (if that counts as "stock").

(Also, Wolf3d is available for both the Apple II/GS and the Atari 800! :D )
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Offline B00tDisk

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Re: Wolfenstein 3D IS technically possible on stock A500 shocker!
« Reply #1 on: January 09, 2011, 01:46:44 AM »
Quote from: cv643d;604726
But its almost 10% Wolfenstein 3D :)

http://hol.abime.net/5410


Trick Or Treat was the first 3d FPS deathmatch game I ever played :D
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