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Author Topic: Common amiga knowledge that's wrong  (Read 18916 times)

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Offline B00tDisk

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Re: Common amiga knowledge that's wrong
« on: March 06, 2010, 03:06:36 AM »
Quote from: koaftder;546319
Common Knowledge: You can turn an Amiga off at any time

Why it's wrong: Only God knows if file handles are actually closed. While writes to disk are immediate, programs may not actually make the library call after you clikc on interface buttons.


I killed my first set of WB disks 'just turning it off'.

No idea what was going on, but I shut 'er down just as I simultaneously noted the drive activity light was on.  Booted back up and...NDOS:

It was months before I had a functional set of disks again :(
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Offline B00tDisk

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Re: Common amiga knowledge that's wrong
« Reply #1 on: March 09, 2010, 02:31:24 AM »
Oh, hey, I've got one!

Common knowledge: Amiga OS was the first home computer OS that had preemptive multitasking.

Why its wrong: OS9 was available on the Tandy Color Computer, as well as the UK-produced Dragon, both of which premiered prior to the Amiga.
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Offline B00tDisk

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Re: Common amiga knowledge that's wrong
« Reply #2 on: March 09, 2010, 05:05:21 AM »
Quote from: Tension;546780
Common knowledge:  The CD32 didn't sell well.

Why it's wrong:  They couldn't meet the demand for the console.  If they could, Commodore would've been around for longer.


Bit of truth to that - I called a game shop here in FL (this being before the dominance of EB and GameStop here in the US) and asked if they'd carry it.  The owner told me "Hey, if I could get them in, I'd carry 'em."
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Offline B00tDisk

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Re: Common amiga knowledge that's wrong
« Reply #3 on: March 09, 2010, 12:52:32 PM »
Quote from: quarkx;546794
But OS9 was not really User friendly. It had no real GUI (other than Multi-vue, and that was a real "FUN" time to actually get to run). It took me almost a week to get it up and running, because you had to actually do some programing to get it to run, and the manual had a few misprints, so if you actually followed the manual, it would NOT run. Multi-Vue was a real joke to run too, it was just a real basic GUI. Tandy's deskmate3 was only fractional better. I have a full review here on my old CoCo website. OS-9 was not really for the average home user, where as the Amiga actually was easy for someone just starting in computing.

http://www.thecocolounge.com/editorial-october.htm


None of which detracts from the fact that it came first.

Besides, most Amiga users were putting a trackloader game in DF0: and booting up, not playing with the OS :)
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Offline B00tDisk

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Re: Common amiga knowledge that's wrong
« Reply #4 on: March 09, 2010, 12:58:18 PM »
Quote from: AndyLandy;546811
And that's why I gave up playing computer games at all. Doom was fun, Duke Nukem 3D had its moments but by Quake, I'd had enough. As far as I was concerned, it was just the same game again and again.

I got very bored of the "Ooh, look how good the graphics are!" every time a new game came out. Personally, I think games were better when the machines were more limited and programmers had to work with what was available, they pushed the hardware as much as they could, then spent the rest of the time on gameplay. Whatever happened to gameplay, eh?


It's still there, you just choose to ignore it.

Long before you "gave up", there were innovations in gameplay in first person shooters.  Ultima Underworld (which predates DOOM) and Ultima Underworld 2 were both fantastic RPGs which melded the RPG and FPS genre.  System Shock took it to an even higher level, both graphically and gameplay wise.  Yes, there was a drought between Quake and Quake 2, but then came Half Life with its rich story-telling.  Deus Ex, the Elder Scrolls games from Bethsoft, again, upping the RPG ante, and in '04, Half Life 2 with its incredible physics engine (not to mention the even deeper story).  And if you missed Portal (and the upcoming Portal 2) you probably missed the game of the decade.

There's plenty of fun and innovation to be found in first person games.  Not all of them are made by iD, and not all of them involve running from one room to another picking up ammo boxes.  Although done right that's plenty of fun as well.
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