Argus wrote:
There is a port of Wolfenstein for a 4MB Atari 1040STe (which has only an 8MHz 68000) so it may be possible to get it to work and even playable on an A500 with some fast ram.
It isn't - and it never was - about RAM or even CPU (although that helps for reasons noted below). The issue was the C2P conversion. For the Amiga, painting "chunky" graphics with its exclusively planar chipset was a huge drag on system resources. One of the earliest examples IIRC was a "demo" called "rot3d"; two rooms, texturemapped, with a sliding wall/door between. Not rocket science in terms of 3d engines.
However, it was beyond the ken of an ECS A3000/16 with four megs of Fast RAM at the time I saw it back in 1992.
No, the issue isn't *immediately* one of CPU speed; its the graphics. Once you start having to come up with a conversion routine rather than just doing it with the native display chips, then you're in for it.